[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 17

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = 891,3015
Objectives[0]positionY = -3203,949
Objectives[0]positionZ = -98,19624
Objectives[0]Heading = 5,143281
Objectives[0]model = s_m_y_blackops_01
Objectives[0]variation = Random
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 4
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 1
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 2
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 1
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 2
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 23
Objectives[0]Weapon0 = NightVision
Objectives[0]Weapon1 = PipeBomb
Objectives[0]Weapon2 = PistolMk2
Objectives[0]Weapon3 = CombatMGMk2
Objectives[0]Weapon4 = SwitchBlade
Objectives[0]Weapon5 = AssaultSMG
Objectives[0]Weapon6 = CarbineRifleMk2
Objectives[0]Weapon7 = Parachute
Objectives[0]Weapon8 = SmokeGrenade
Objectives[0]Weapon9 = CombatPDW
Objectives[0]Weapon10 = SMG
Objectives[0]Weapon11 = AssaultrifleMk2
Objectives[0]Weapon12 = Nightstick
Objectives[0]Weapon13 = MarksmanRifleMk2
Objectives[0]Weapon14 = SMGMk2
Objectives[0]Weapon15 = BullpupRifle
Objectives[0]Weapon16 = CombatMG
Objectives[0]Weapon17 = SNSPistolMk2
Objectives[0]Weapon18 = Flashlight
Objectives[0]Weapon19 = Grenade
Objectives[0]Weapon20 = SpecialCarbineMk2
Objectives[0]Weapon21 = Knife
Objectives[0]Weapon22 = BZGas
Objectives[0]mission_ActorsCount = 36
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 5
Objectives[0]mission_Actors[0]positionX = 906,2856
Objectives[0]mission_Actors[0]positionY = -3208,641
Objectives[0]mission_Actors[0]positionZ = -97,18792
Objectives[0]mission_Actors[0]Heading = 206,5672
Objectives[0]mission_Actors[0]String_Name = s_m_m_scientist_01
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Random
Objectives[0]mission_Actors[0]Task = 3
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = PROP_HUMAN_BUM_SHOPPING_CART
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 5
Objectives[0]mission_Actors[1]positionX = 909,107
Objectives[0]mission_Actors[1]positionY = -3222,879
Objectives[0]mission_Actors[1]positionZ = -98,2675
Objectives[0]mission_Actors[1]Heading = 324,3954
Objectives[0]mission_Actors[1]String_Name = s_m_y_dwservice_02
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = 966099553
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 3
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = WORLD_HUMAN_JANITOR
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 5
Objectives[0]mission_Actors[2]positionX = 909,9258
Objectives[0]mission_Actors[2]positionY = -3222,432
Objectives[0]mission_Actors[2]positionZ = -98,26656
Objectives[0]mission_Actors[2]Heading = 292,1357
Objectives[0]mission_Actors[2]String_Name = s_m_y_pestcont_01
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Unarmed
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 3
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 5
Objectives[0]mission_Actors[3]positionX = 905,8859
Objectives[0]mission_Actors[3]positionY = -3230,704
Objectives[0]mission_Actors[3]positionZ = -98,29433
Objectives[0]mission_Actors[3]Heading = 176,3491
Objectives[0]mission_Actors[3]String_Name = s_m_m_ammucountry
Objectives[0]mission_Actors[3]Relationship_Group = Friend
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = Unarmed
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 3
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = PROP_HUMAN_ATM
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 5
Objectives[0]mission_Actors[4]positionX = 891,1812
Objectives[0]mission_Actors[4]positionY = -3225,236
Objectives[0]mission_Actors[4]positionZ = -98,23055
Objectives[0]mission_Actors[4]Heading = 126,8678
Objectives[0]mission_Actors[4]String_Name = s_m_m_ammucountry
Objectives[0]mission_Actors[4]Relationship_Group = Friend
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = Unarmed
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 3
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = CODE_HUMAN_POLICE_INVESTIGATE
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 5
Objectives[0]mission_Actors[5]positionX = 887,3216
Objectives[0]mission_Actors[5]positionY = -3209,483
Objectives[0]mission_Actors[5]positionZ = -98,19627
Objectives[0]mission_Actors[5]Heading = 192,5074
Objectives[0]mission_Actors[5]String_Name = s_m_m_scientist_01
Objectives[0]mission_Actors[5]Relationship_Group = Friend
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = 966099553
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 3
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = WORLD_HUMAN_CLIPBOARD
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 5
Objectives[0]mission_Actors[6]positionX = 897,2861
Objectives[0]mission_Actors[6]positionY = -3198,874
Objectives[0]mission_Actors[6]positionZ = -98,19627
Objectives[0]mission_Actors[6]Heading = 157,4944
Objectives[0]mission_Actors[6]String_Name = s_m_y_dwservice_02
Objectives[0]mission_Actors[6]Relationship_Group = Friend
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = 966099553
Objectives[0]mission_Actors[6]Variation = Random
Objectives[0]mission_Actors[6]Task = 3
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = WORLD_HUMAN_AA_COFFEE
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 5
Objectives[0]mission_Actors[7]positionX = 896,5412
Objectives[0]mission_Actors[7]positionY = -3206,145
Objectives[0]mission_Actors[7]positionZ = -98,19627
Objectives[0]mission_Actors[7]Heading = 351,8907
Objectives[0]mission_Actors[7]String_Name = s_m_y_blackops_01
Objectives[0]mission_Actors[7]Relationship_Group = Friend
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = Pistol
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 2
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 5
Objectives[0]mission_Actors[8]positionX = 896,4377
Objectives[0]mission_Actors[8]positionY = -3224,591
Objectives[0]mission_Actors[8]positionZ = -98,26608
Objectives[0]mission_Actors[8]Heading = 351,8699
Objectives[0]mission_Actors[8]String_Name = s_m_y_blackops_01
Objectives[0]mission_Actors[8]Relationship_Group = Friend
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = Pistol
Objectives[0]mission_Actors[8]Variation = Random
Objectives[0]mission_Actors[8]Task = 2
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 5
Objectives[0]mission_Actors[9]positionX = 907,3796
Objectives[0]mission_Actors[9]positionY = -3214,442
Objectives[0]mission_Actors[9]positionZ = -98,23056
Objectives[0]mission_Actors[9]Heading = 351,8787
Objectives[0]mission_Actors[9]String_Name = s_m_y_blackops_01
Objectives[0]mission_Actors[9]Relationship_Group = Friend
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]SetHealth = 100
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = Pistol
Objectives[0]mission_Actors[9]Variation = Random
Objectives[0]mission_Actors[9]Task = 2
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 5
Objectives[0]mission_Actors[10]positionX = 898,5952
Objectives[0]mission_Actors[10]positionY = -3206,176
Objectives[0]mission_Actors[10]positionZ = -98,20531
Objectives[0]mission_Actors[10]Heading = 316,8665
Objectives[0]mission_Actors[10]String_Name = s_m_y_armymech_01
Objectives[0]mission_Actors[10]Relationship_Group = Friend
Objectives[0]mission_Actors[10]AddBlip = False
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = False
Objectives[0]mission_Actors[10]SetHealth = 100
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = True
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = 966099553
Objectives[0]mission_Actors[10]Variation = Random
Objectives[0]mission_Actors[10]Task = 3
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = WORLD_HUMAN_WELDING
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 5
Objectives[0]mission_Actors[11]positionX = 903,8073
Objectives[0]mission_Actors[11]positionY = -3222,144
Objectives[0]mission_Actors[11]positionZ = -98,26047
Objectives[0]mission_Actors[11]Heading = 359,5703
Objectives[0]mission_Actors[11]String_Name = s_m_y_armymech_01
Objectives[0]mission_Actors[11]Relationship_Group = Friend
Objectives[0]mission_Actors[11]AddBlip = False
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = False
Objectives[0]mission_Actors[11]SetHealth = 100
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 30
Objectives[0]mission_Actors[11]Hearing_Range = 30
Objectives[0]mission_Actors[11]CombatMovement = Offensive
Objectives[0]mission_Actors[11]weapon = 966099553
Objectives[0]mission_Actors[11]Variation = Random
Objectives[0]mission_Actors[11]Task = 3
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = WORLD_HUMAN_HAMMERING
Objectives[0]mission_Actors[12]SpawnInVehicle = True
Objectives[0]mission_Actors[12]SeatIndex = -1
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 5
Objectives[0]mission_Actors[12]positionX = 898,2303
Objectives[0]mission_Actors[12]positionY = -3219,291
Objectives[0]mission_Actors[12]positionZ = -98,76008
Objectives[0]mission_Actors[12]Heading = 314,4213
Objectives[0]mission_Actors[12]String_Name = s_m_y_armymech_01
Objectives[0]mission_Actors[12]Relationship_Group = Friend
Objectives[0]mission_Actors[12]AddBlip = False
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = False
Objectives[0]mission_Actors[12]SetHealth = 100
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[12]AlwaysFight = True
Objectives[0]mission_Actors[12]Seeing_Range = 30
Objectives[0]mission_Actors[12]Hearing_Range = 30
Objectives[0]mission_Actors[12]CombatMovement = Offensive
Objectives[0]mission_Actors[12]weapon = 0
Objectives[0]mission_Actors[12]Variation = Random
Objectives[0]mission_Actors[12]Task = 0
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = NONE
Objectives[0]mission_Actors[13]Survive_Number = 0
Objectives[0]mission_Actors[13]Failed_Text = 
Objectives[0]mission_Actors[13]Remove_After = 5
Objectives[0]mission_Actors[13]positionX = 897,6716
Objectives[0]mission_Actors[13]positionY = -3218,149
Objectives[0]mission_Actors[13]positionZ = -98,23129
Objectives[0]mission_Actors[13]Heading = 200,7521
Objectives[0]mission_Actors[13]String_Name = s_m_m_scientist_01
Objectives[0]mission_Actors[13]Relationship_Group = Friend
Objectives[0]mission_Actors[13]AddBlip = False
Objectives[0]mission_Actors[13]ShowCone = False
Objectives[0]mission_Actors[13]Invincible = False
Objectives[0]mission_Actors[13]SetHealth = 100
Objectives[0]mission_Actors[13]DieFromHeadShot = True
Objectives[0]mission_Actors[13]CanExitVehicle = True
Objectives[0]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[13]AlwaysFight = True
Objectives[0]mission_Actors[13]Seeing_Range = 30
Objectives[0]mission_Actors[13]Hearing_Range = 30
Objectives[0]mission_Actors[13]CombatMovement = Offensive
Objectives[0]mission_Actors[13]weapon = 966099553
Objectives[0]mission_Actors[13]Variation = Random
Objectives[0]mission_Actors[13]Task = 3
Objectives[0]mission_Actors[13]Task_Guard_Range = 5
Objectives[0]mission_Actors[13]Task_Stay_In_Range = True
Objectives[0]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[13]Task_Scenario = WORLD_HUMAN_CLIPBOARD
Objectives[0]mission_Actors[14]Survive_Number = 0
Objectives[0]mission_Actors[14]Failed_Text = 
Objectives[0]mission_Actors[14]Remove_After = 5
Objectives[0]mission_Actors[14]positionX = 896,8936
Objectives[0]mission_Actors[14]positionY = -3219,887
Objectives[0]mission_Actors[14]positionZ = -98,23627
Objectives[0]mission_Actors[14]Heading = 315,6969
Objectives[0]mission_Actors[14]String_Name = s_m_m_scientist_01
Objectives[0]mission_Actors[14]Relationship_Group = Friend
Objectives[0]mission_Actors[14]AddBlip = False
Objectives[0]mission_Actors[14]ShowCone = False
Objectives[0]mission_Actors[14]Invincible = False
Objectives[0]mission_Actors[14]SetHealth = 100
Objectives[0]mission_Actors[14]DieFromHeadShot = True
Objectives[0]mission_Actors[14]CanExitVehicle = True
Objectives[0]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[14]AlwaysFight = True
Objectives[0]mission_Actors[14]Seeing_Range = 30
Objectives[0]mission_Actors[14]Hearing_Range = 30
Objectives[0]mission_Actors[14]CombatMovement = Offensive
Objectives[0]mission_Actors[14]weapon = 966099553
Objectives[0]mission_Actors[14]Variation = Random
Objectives[0]mission_Actors[14]Task = 3
Objectives[0]mission_Actors[14]Task_Guard_Range = 5
Objectives[0]mission_Actors[14]Task_Stay_In_Range = True
Objectives[0]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[14]Task_Scenario = WORLD_HUMAN_CLIPBOARD
Objectives[0]mission_Actors[15]Survive_Number = 0
Objectives[0]mission_Actors[15]Failed_Text = 
Objectives[0]mission_Actors[15]Remove_After = 5
Objectives[0]mission_Actors[15]positionX = 898,5524
Objectives[0]mission_Actors[15]positionY = -3220,028
Objectives[0]mission_Actors[15]positionZ = -98,24041
Objectives[0]mission_Actors[15]Heading = 20,78
Objectives[0]mission_Actors[15]String_Name = s_m_m_scientist_01
Objectives[0]mission_Actors[15]Relationship_Group = Friend
Objectives[0]mission_Actors[15]AddBlip = False
Objectives[0]mission_Actors[15]ShowCone = False
Objectives[0]mission_Actors[15]Invincible = False
Objectives[0]mission_Actors[15]SetHealth = 100
Objectives[0]mission_Actors[15]DieFromHeadShot = True
Objectives[0]mission_Actors[15]CanExitVehicle = True
Objectives[0]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[15]AlwaysFight = True
Objectives[0]mission_Actors[15]Seeing_Range = 30
Objectives[0]mission_Actors[15]Hearing_Range = 30
Objectives[0]mission_Actors[15]CombatMovement = Offensive
Objectives[0]mission_Actors[15]weapon = Unarmed
Objectives[0]mission_Actors[15]Variation = Random
Objectives[0]mission_Actors[15]Task = 3
Objectives[0]mission_Actors[15]Task_Guard_Range = 5
Objectives[0]mission_Actors[15]Task_Stay_In_Range = True
Objectives[0]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[15]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[16]Survive_Number = 0
Objectives[0]mission_Actors[16]Failed_Text = 
Objectives[0]mission_Actors[16]Remove_After = 2
Objectives[0]mission_Actors[16]positionX = 889,8113
Objectives[0]mission_Actors[16]positionY = -3202,58
Objectives[0]mission_Actors[16]positionZ = -98,19624
Objectives[0]mission_Actors[16]Heading = 285
Objectives[0]mission_Actors[16]String_Name = s_m_m_marine_02
Objectives[0]mission_Actors[16]Relationship_Group = Companion
Objectives[0]mission_Actors[16]AddBlip = False
Objectives[0]mission_Actors[16]ShowCone = False
Objectives[0]mission_Actors[16]Invincible = False
Objectives[0]mission_Actors[16]SetHealth = 100
Objectives[0]mission_Actors[16]DieFromHeadShot = True
Objectives[0]mission_Actors[16]CanExitVehicle = True
Objectives[0]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[16]AlwaysFight = True
Objectives[0]mission_Actors[16]Seeing_Range = 30
Objectives[0]mission_Actors[16]Hearing_Range = 30
Objectives[0]mission_Actors[16]CombatMovement = Offensive
Objectives[0]mission_Actors[16]weapon = AdvancedRifle
Objectives[0]mission_Actors[16]Variation = Default
Objectives[0]mission_Actors[16]Task = 0
Objectives[0]mission_Actors[16]Task_Guard_Range = 5
Objectives[0]mission_Actors[16]Task_Stay_In_Range = True
Objectives[0]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[16]Task_Scenario = NONE
Objectives[0]mission_Actors[17]Survive_Number = 0
Objectives[0]mission_Actors[17]Failed_Text = 
Objectives[0]mission_Actors[17]Remove_After = 5
Objectives[0]mission_Actors[17]positionX = 889,825
Objectives[0]mission_Actors[17]positionY = -3200,819
Objectives[0]mission_Actors[17]positionZ = -98,19624
Objectives[0]mission_Actors[17]Heading = 240
Objectives[0]mission_Actors[17]String_Name = s_m_y_blackops_01
Objectives[0]mission_Actors[17]Relationship_Group = Friend
Objectives[0]mission_Actors[17]AddBlip = False
Objectives[0]mission_Actors[17]ShowCone = False
Objectives[0]mission_Actors[17]Invincible = False
Objectives[0]mission_Actors[17]SetHealth = 100
Objectives[0]mission_Actors[17]DieFromHeadShot = True
Objectives[0]mission_Actors[17]CanExitVehicle = True
Objectives[0]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[17]AlwaysFight = True
Objectives[0]mission_Actors[17]Seeing_Range = 30
Objectives[0]mission_Actors[17]Hearing_Range = 30
Objectives[0]mission_Actors[17]CombatMovement = Offensive
Objectives[0]mission_Actors[17]weapon = AdvancedRifle
Objectives[0]mission_Actors[17]Variation = Random
Objectives[0]mission_Actors[17]Task = 99
Objectives[0]mission_Actors[17]Task_Guard_Range = 5
Objectives[0]mission_Actors[17]Task_Stay_In_Range = True
Objectives[0]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[17]Task_Scenario = NONE
Objectives[0]mission_Actors[17]Task_List_Count = 2
Objectives[0]mission_Actors[17]Task_Repeat = False
Objectives[0]mission_Actors[17]Task_List[0]Type = Pause
Objectives[0]mission_Actors[17]Task_List[0]PositionX = 866,3271
Objectives[0]mission_Actors[17]Task_List[0]PositionY = -3248,332
Objectives[0]mission_Actors[17]Task_List[0]PositionZ = -98,79435
Objectives[0]mission_Actors[17]Task_List[0]time = 7
Objectives[0]mission_Actors[17]Task_List[1]Type = EnterVehicle
Objectives[0]mission_Actors[17]Task_List[1]PositionX = 866,2999
Objectives[0]mission_Actors[17]Task_List[1]PositionY = -3248,326
Objectives[0]mission_Actors[17]Task_List[1]PositionZ = -98,79436
Objectives[0]mission_Actors[17]Task_List[1]Speed = 4
Objectives[0]mission_Actors[17]Task_List[1]SeatIndex = 7
Objectives[0]mission_Actors[17]Task_List[1]TaskIndex = 1
Objectives[0]mission_Actors[18]Survive_Number = 0
Objectives[0]mission_Actors[18]Failed_Text = 
Objectives[0]mission_Actors[18]Remove_After = 5
Objectives[0]mission_Actors[18]positionX = 891,6472
Objectives[0]mission_Actors[18]positionY = -3200,739
Objectives[0]mission_Actors[18]positionZ = -98,19624
Objectives[0]mission_Actors[18]Heading = 165
Objectives[0]mission_Actors[18]String_Name = s_m_y_blackops_01
Objectives[0]mission_Actors[18]Relationship_Group = Friend
Objectives[0]mission_Actors[18]AddBlip = False
Objectives[0]mission_Actors[18]ShowCone = False
Objectives[0]mission_Actors[18]Invincible = False
Objectives[0]mission_Actors[18]SetHealth = 100
Objectives[0]mission_Actors[18]DieFromHeadShot = True
Objectives[0]mission_Actors[18]CanExitVehicle = True
Objectives[0]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[18]AlwaysFight = True
Objectives[0]mission_Actors[18]Seeing_Range = 30
Objectives[0]mission_Actors[18]Hearing_Range = 30
Objectives[0]mission_Actors[18]CombatMovement = Offensive
Objectives[0]mission_Actors[18]weapon = AdvancedRifle
Objectives[0]mission_Actors[18]Variation = Random
Objectives[0]mission_Actors[18]Task = 99
Objectives[0]mission_Actors[18]Task_Guard_Range = 5
Objectives[0]mission_Actors[18]Task_Stay_In_Range = True
Objectives[0]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[18]Task_Scenario = NONE
Objectives[0]mission_Actors[18]Task_List_Count = 2
Objectives[0]mission_Actors[18]Task_Repeat = False
Objectives[0]mission_Actors[18]Task_List[0]Type = Pause
Objectives[0]mission_Actors[18]Task_List[0]PositionX = 868,3212
Objectives[0]mission_Actors[18]Task_List[0]PositionY = -3247,418
Objectives[0]mission_Actors[18]Task_List[0]PositionZ = -98,79266
Objectives[0]mission_Actors[18]Task_List[0]time = 7
Objectives[0]mission_Actors[18]Task_List[1]Type = EnterVehicle
Objectives[0]mission_Actors[18]Task_List[1]PositionX = 868,2927
Objectives[0]mission_Actors[18]Task_List[1]PositionY = -3247,418
Objectives[0]mission_Actors[18]Task_List[1]PositionZ = -98,79268
Objectives[0]mission_Actors[18]Task_List[1]Speed = 4
Objectives[0]mission_Actors[18]Task_List[1]SeatIndex = 8
Objectives[0]mission_Actors[18]Task_List[1]TaskIndex = 1
Objectives[0]mission_Actors[19]Survive_Number = 0
Objectives[0]mission_Actors[19]Failed_Text = 
Objectives[0]mission_Actors[19]Remove_After = 5
Objectives[0]mission_Actors[19]positionX = 892,6649
Objectives[0]mission_Actors[19]positionY = -3200,589
Objectives[0]mission_Actors[19]positionZ = -98,19624
Objectives[0]mission_Actors[19]Heading = 145
Objectives[0]mission_Actors[19]String_Name = s_m_y_blackops_01
Objectives[0]mission_Actors[19]Relationship_Group = Friend
Objectives[0]mission_Actors[19]AddBlip = False
Objectives[0]mission_Actors[19]ShowCone = False
Objectives[0]mission_Actors[19]Invincible = False
Objectives[0]mission_Actors[19]SetHealth = 100
Objectives[0]mission_Actors[19]DieFromHeadShot = True
Objectives[0]mission_Actors[19]CanExitVehicle = True
Objectives[0]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[19]AlwaysFight = True
Objectives[0]mission_Actors[19]Seeing_Range = 30
Objectives[0]mission_Actors[19]Hearing_Range = 30
Objectives[0]mission_Actors[19]CombatMovement = Offensive
Objectives[0]mission_Actors[19]weapon = AdvancedRifle
Objectives[0]mission_Actors[19]Variation = Random
Objectives[0]mission_Actors[19]Task = 99
Objectives[0]mission_Actors[19]Task_Guard_Range = 5
Objectives[0]mission_Actors[19]Task_Stay_In_Range = True
Objectives[0]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[19]Task_Scenario = NONE
Objectives[0]mission_Actors[19]Task_List_Count = 2
Objectives[0]mission_Actors[19]Task_Repeat = False
Objectives[0]mission_Actors[19]Task_List[0]Type = Pause
Objectives[0]mission_Actors[19]Task_List[0]PositionX = 881,9417
Objectives[0]mission_Actors[19]Task_List[0]PositionY = -3245,151
Objectives[0]mission_Actors[19]Task_List[0]PositionZ = -98,77925
Objectives[0]mission_Actors[19]Task_List[0]time = 7
Objectives[0]mission_Actors[19]Task_List[1]Type = EnterVehicle
Objectives[0]mission_Actors[19]Task_List[1]PositionX = 881,8324
Objectives[0]mission_Actors[19]Task_List[1]PositionY = -3245,123
Objectives[0]mission_Actors[19]Task_List[1]PositionZ = -98,77924
Objectives[0]mission_Actors[19]Task_List[1]Speed = 4
Objectives[0]mission_Actors[19]Task_List[1]SeatIndex = 8
Objectives[0]mission_Actors[19]Task_List[1]TaskIndex = 1
Objectives[0]mission_Actors[20]Survive_Number = 0
Objectives[0]mission_Actors[20]Failed_Text = 
Objectives[0]mission_Actors[20]Remove_After = 5
Objectives[0]mission_Actors[20]positionX = 893,5135
Objectives[0]mission_Actors[20]positionY = -3200,763
Objectives[0]mission_Actors[20]positionZ = -98,19624
Objectives[0]mission_Actors[20]Heading = 105
Objectives[0]mission_Actors[20]String_Name = s_m_y_blackops_01
Objectives[0]mission_Actors[20]Relationship_Group = Friend
Objectives[0]mission_Actors[20]AddBlip = False
Objectives[0]mission_Actors[20]ShowCone = False
Objectives[0]mission_Actors[20]Invincible = False
Objectives[0]mission_Actors[20]SetHealth = 100
Objectives[0]mission_Actors[20]DieFromHeadShot = True
Objectives[0]mission_Actors[20]CanExitVehicle = True
Objectives[0]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[20]AlwaysFight = True
Objectives[0]mission_Actors[20]Seeing_Range = 30
Objectives[0]mission_Actors[20]Hearing_Range = 30
Objectives[0]mission_Actors[20]CombatMovement = Offensive
Objectives[0]mission_Actors[20]weapon = AdvancedRifle
Objectives[0]mission_Actors[20]Variation = Random
Objectives[0]mission_Actors[20]Task = 99
Objectives[0]mission_Actors[20]Task_Guard_Range = 5
Objectives[0]mission_Actors[20]Task_Stay_In_Range = True
Objectives[0]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[20]Task_Scenario = NONE
Objectives[0]mission_Actors[20]Task_List_Count = 2
Objectives[0]mission_Actors[20]Task_Repeat = False
Objectives[0]mission_Actors[20]Task_List[0]Type = Pause
Objectives[0]mission_Actors[20]Task_List[0]PositionX = 880,2033
Objectives[0]mission_Actors[20]Task_List[0]PositionY = -3245,919
Objectives[0]mission_Actors[20]Task_List[0]PositionZ = -98,7832
Objectives[0]mission_Actors[20]Task_List[0]time = 7
Objectives[0]mission_Actors[20]Task_List[1]Type = EnterVehicle
Objectives[0]mission_Actors[20]Task_List[1]PositionX = 883,3205
Objectives[0]mission_Actors[20]Task_List[1]PositionY = -3246,945
Objectives[0]mission_Actors[20]Task_List[1]PositionZ = -98,78434
Objectives[0]mission_Actors[20]Task_List[1]Speed = 4
Objectives[0]mission_Actors[20]Task_List[1]SeatIndex = 7
Objectives[0]mission_Actors[20]Task_List[1]TaskIndex = 1
Objectives[0]mission_Actors[21]Survive_Number = 0
Objectives[0]mission_Actors[21]Failed_Text = 
Objectives[0]mission_Actors[21]Remove_After = 5
Objectives[0]mission_Actors[21]positionX = 893,5981
Objectives[0]mission_Actors[21]positionY = -3201,58
Objectives[0]mission_Actors[21]positionZ = -98,19624
Objectives[0]mission_Actors[21]Heading = 105
Objectives[0]mission_Actors[21]String_Name = s_m_y_blackops_02
Objectives[0]mission_Actors[21]Relationship_Group = Friend
Objectives[0]mission_Actors[21]AddBlip = False
Objectives[0]mission_Actors[21]ShowCone = False
Objectives[0]mission_Actors[21]Invincible = False
Objectives[0]mission_Actors[21]SetHealth = 100
Objectives[0]mission_Actors[21]DieFromHeadShot = True
Objectives[0]mission_Actors[21]CanExitVehicle = True
Objectives[0]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[21]AlwaysFight = True
Objectives[0]mission_Actors[21]Seeing_Range = 30
Objectives[0]mission_Actors[21]Hearing_Range = 30
Objectives[0]mission_Actors[21]CombatMovement = Offensive
Objectives[0]mission_Actors[21]weapon = AdvancedRifle
Objectives[0]mission_Actors[21]Variation = Random
Objectives[0]mission_Actors[21]Task = 0
Objectives[0]mission_Actors[21]Task_Guard_Range = 5
Objectives[0]mission_Actors[21]Task_Stay_In_Range = True
Objectives[0]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[21]Task_Scenario = NONE
Objectives[0]mission_Actors[22]Survive_Number = 0
Objectives[0]mission_Actors[22]Failed_Text = 
Objectives[0]mission_Actors[22]Remove_After = 5
Objectives[0]mission_Actors[22]positionX = 894,0088
Objectives[0]mission_Actors[22]positionY = -3202,427
Objectives[0]mission_Actors[22]positionZ = -98,19624
Objectives[0]mission_Actors[22]Heading = 84,99995
Objectives[0]mission_Actors[22]String_Name = s_m_y_blackops_03
Objectives[0]mission_Actors[22]Relationship_Group = Friend
Objectives[0]mission_Actors[22]AddBlip = False
Objectives[0]mission_Actors[22]ShowCone = False
Objectives[0]mission_Actors[22]Invincible = False
Objectives[0]mission_Actors[22]SetHealth = 100
Objectives[0]mission_Actors[22]DieFromHeadShot = True
Objectives[0]mission_Actors[22]CanExitVehicle = True
Objectives[0]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[22]AlwaysFight = True
Objectives[0]mission_Actors[22]Seeing_Range = 30
Objectives[0]mission_Actors[22]Hearing_Range = 30
Objectives[0]mission_Actors[22]CombatMovement = Offensive
Objectives[0]mission_Actors[22]weapon = AdvancedRifle
Objectives[0]mission_Actors[22]Variation = Random
Objectives[0]mission_Actors[22]Task = 99
Objectives[0]mission_Actors[22]Task_Guard_Range = 5
Objectives[0]mission_Actors[22]Task_Stay_In_Range = True
Objectives[0]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[22]Task_Scenario = NONE
Objectives[0]mission_Actors[22]Task_List_Count = 2
Objectives[0]mission_Actors[22]Task_Repeat = False
Objectives[0]mission_Actors[22]Task_List[0]Type = Pause
Objectives[0]mission_Actors[22]Task_List[0]PositionX = 882,7906
Objectives[0]mission_Actors[22]Task_List[0]PositionY = -3242,916
Objectives[0]mission_Actors[22]Task_List[0]PositionZ = -98,77133
Objectives[0]mission_Actors[22]Task_List[0]time = 7
Objectives[0]mission_Actors[22]Task_List[1]Type = EnterVehicle
Objectives[0]mission_Actors[22]Task_List[1]PositionX = 883,1588
Objectives[0]mission_Actors[22]Task_List[1]PositionY = -3244,268
Objectives[0]mission_Actors[22]Task_List[1]PositionZ = -98,77532
Objectives[0]mission_Actors[22]Task_List[1]Speed = 4
Objectives[0]mission_Actors[22]Task_List[1]SeatIndex = 5
Objectives[0]mission_Actors[22]Task_List[1]TaskIndex = 1
Objectives[0]mission_Actors[23]Survive_Number = 0
Objectives[0]mission_Actors[23]Failed_Text = 
Objectives[0]mission_Actors[23]Remove_After = 5
Objectives[0]mission_Actors[23]positionX = 893,1509
Objectives[0]mission_Actors[23]positionY = -3203,629
Objectives[0]mission_Actors[23]positionZ = -98,19624
Objectives[0]mission_Actors[23]Heading = 74,99998
Objectives[0]mission_Actors[23]String_Name = s_m_y_blackops_03
Objectives[0]mission_Actors[23]Relationship_Group = Friend
Objectives[0]mission_Actors[23]AddBlip = False
Objectives[0]mission_Actors[23]ShowCone = False
Objectives[0]mission_Actors[23]Invincible = False
Objectives[0]mission_Actors[23]SetHealth = 100
Objectives[0]mission_Actors[23]DieFromHeadShot = True
Objectives[0]mission_Actors[23]CanExitVehicle = True
Objectives[0]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[23]AlwaysFight = True
Objectives[0]mission_Actors[23]Seeing_Range = 30
Objectives[0]mission_Actors[23]Hearing_Range = 30
Objectives[0]mission_Actors[23]CombatMovement = Offensive
Objectives[0]mission_Actors[23]weapon = AdvancedRifle
Objectives[0]mission_Actors[23]Variation = Random
Objectives[0]mission_Actors[23]Task = 99
Objectives[0]mission_Actors[23]Task_Guard_Range = 5
Objectives[0]mission_Actors[23]Task_Stay_In_Range = True
Objectives[0]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[23]Task_Scenario = NONE
Objectives[0]mission_Actors[23]Task_List_Count = 2
Objectives[0]mission_Actors[23]Task_Repeat = False
Objectives[0]mission_Actors[23]Task_List[0]Type = Pause
Objectives[0]mission_Actors[23]Task_List[0]PositionX = 889,2349
Objectives[0]mission_Actors[23]Task_List[0]PositionY = -3241,134
Objectives[0]mission_Actors[23]Task_List[0]PositionZ = -98,76907
Objectives[0]mission_Actors[23]Task_List[0]time = 7
Objectives[0]mission_Actors[23]Task_List[1]Type = EnterVehicle
Objectives[0]mission_Actors[23]Task_List[1]PositionX = 885,8131
Objectives[0]mission_Actors[23]Task_List[1]PositionY = -3243,084
Objectives[0]mission_Actors[23]Task_List[1]PositionZ = -98,7681
Objectives[0]mission_Actors[23]Task_List[1]Speed = 4
Objectives[0]mission_Actors[23]Task_List[1]SeatIndex = 4
Objectives[0]mission_Actors[23]Task_List[1]TaskIndex = 1
Objectives[0]mission_Actors[24]Survive_Number = 0
Objectives[0]mission_Actors[24]Failed_Text = 
Objectives[0]mission_Actors[24]Remove_After = 5
Objectives[0]mission_Actors[24]positionX = 892,3752
Objectives[0]mission_Actors[24]positionY = -3203,962
Objectives[0]mission_Actors[24]positionZ = -98,19624
Objectives[0]mission_Actors[24]Heading = 54,99997
Objectives[0]mission_Actors[24]String_Name = s_m_y_blackops_03
Objectives[0]mission_Actors[24]Relationship_Group = Friend
Objectives[0]mission_Actors[24]AddBlip = False
Objectives[0]mission_Actors[24]ShowCone = False
Objectives[0]mission_Actors[24]Invincible = False
Objectives[0]mission_Actors[24]SetHealth = 100
Objectives[0]mission_Actors[24]DieFromHeadShot = True
Objectives[0]mission_Actors[24]CanExitVehicle = True
Objectives[0]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[24]AlwaysFight = True
Objectives[0]mission_Actors[24]Seeing_Range = 30
Objectives[0]mission_Actors[24]Hearing_Range = 30
Objectives[0]mission_Actors[24]CombatMovement = Offensive
Objectives[0]mission_Actors[24]weapon = AdvancedRifle
Objectives[0]mission_Actors[24]Variation = Random
Objectives[0]mission_Actors[24]Task = 99
Objectives[0]mission_Actors[24]Task_Guard_Range = 5
Objectives[0]mission_Actors[24]Task_Stay_In_Range = True
Objectives[0]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[24]Task_Scenario = NONE
Objectives[0]mission_Actors[24]Task_List_Count = 2
Objectives[0]mission_Actors[24]Task_Repeat = False
Objectives[0]mission_Actors[24]Task_List[0]Type = Pause
Objectives[0]mission_Actors[24]Task_List[0]PositionX = 890,1758
Objectives[0]mission_Actors[24]Task_List[0]PositionY = -3239,832
Objectives[0]mission_Actors[24]Task_List[0]PositionZ = -98,77401
Objectives[0]mission_Actors[24]Task_List[0]time = 7
Objectives[0]mission_Actors[24]Task_List[1]Type = EnterVehicle
Objectives[0]mission_Actors[24]Task_List[1]PositionX = 884,3898
Objectives[0]mission_Actors[24]Task_List[1]PositionY = -3242,658
Objectives[0]mission_Actors[24]Task_List[1]PositionZ = -98,76874
Objectives[0]mission_Actors[24]Task_List[1]Speed = 4
Objectives[0]mission_Actors[24]Task_List[1]SeatIndex = 3
Objectives[0]mission_Actors[24]Task_List[1]TaskIndex = 1
Objectives[0]mission_Actors[25]Survive_Number = 0
Objectives[0]mission_Actors[25]Failed_Text = 
Objectives[0]mission_Actors[25]Remove_After = 5
Objectives[0]mission_Actors[25]positionX = 890,5832
Objectives[0]mission_Actors[25]positionY = -3204,242
Objectives[0]mission_Actors[25]positionZ = -98,19624
Objectives[0]mission_Actors[25]Heading = 4,999985
Objectives[0]mission_Actors[25]String_Name = s_m_y_blackops_02
Objectives[0]mission_Actors[25]Relationship_Group = Friend
Objectives[0]mission_Actors[25]AddBlip = False
Objectives[0]mission_Actors[25]ShowCone = False
Objectives[0]mission_Actors[25]Invincible = False
Objectives[0]mission_Actors[25]SetHealth = 100
Objectives[0]mission_Actors[25]DieFromHeadShot = True
Objectives[0]mission_Actors[25]CanExitVehicle = True
Objectives[0]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[25]AlwaysFight = True
Objectives[0]mission_Actors[25]Seeing_Range = 30
Objectives[0]mission_Actors[25]Hearing_Range = 30
Objectives[0]mission_Actors[25]CombatMovement = Offensive
Objectives[0]mission_Actors[25]weapon = AdvancedRifle
Objectives[0]mission_Actors[25]Variation = Random
Objectives[0]mission_Actors[25]Task = 99
Objectives[0]mission_Actors[25]Task_Guard_Range = 5
Objectives[0]mission_Actors[25]Task_Stay_In_Range = True
Objectives[0]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[25]Task_Scenario = NONE
Objectives[0]mission_Actors[25]Task_List_Count = 2
Objectives[0]mission_Actors[25]Task_Repeat = False
Objectives[0]mission_Actors[25]Task_List[0]Type = Pause
Objectives[0]mission_Actors[25]Task_List[0]PositionX = 884,4084
Objectives[0]mission_Actors[25]Task_List[0]PositionY = -3242,937
Objectives[0]mission_Actors[25]Task_List[0]PositionZ = -98,76948
Objectives[0]mission_Actors[25]Task_List[0]time = 7
Objectives[0]mission_Actors[25]Task_List[1]Type = EnterVehicle
Objectives[0]mission_Actors[25]Task_List[1]PositionX = 882,0407
Objectives[0]mission_Actors[25]Task_List[1]PositionY = -3244,42
Objectives[0]mission_Actors[25]Task_List[1]PositionZ = -98,77673
Objectives[0]mission_Actors[25]Task_List[1]Speed = 4
Objectives[0]mission_Actors[25]Task_List[1]SeatIndex = 2
Objectives[0]mission_Actors[25]Task_List[1]TaskIndex = 1
Objectives[0]mission_Actors[26]SpawnInVehicle = True
Objectives[0]mission_Actors[26]SeatIndex = -1
Objectives[0]mission_Actors[26]Survive_Number = 0
Objectives[0]mission_Actors[26]Failed_Text = 
Objectives[0]mission_Actors[26]Remove_After = 5
Objectives[0]mission_Actors[26]positionX = 880,5092
Objectives[0]mission_Actors[26]positionY = -3245,709
Objectives[0]mission_Actors[26]positionZ = -98,66348
Objectives[0]mission_Actors[26]Heading = 269,386
Objectives[0]mission_Actors[26]String_Name = s_m_y_blackops_02
Objectives[0]mission_Actors[26]Relationship_Group = Friend
Objectives[0]mission_Actors[26]AddBlip = False
Objectives[0]mission_Actors[26]ShowCone = False
Objectives[0]mission_Actors[26]Invincible = False
Objectives[0]mission_Actors[26]SetHealth = 100
Objectives[0]mission_Actors[26]DieFromHeadShot = True
Objectives[0]mission_Actors[26]CanExitVehicle = True
Objectives[0]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[26]AlwaysFight = True
Objectives[0]mission_Actors[26]Seeing_Range = 30
Objectives[0]mission_Actors[26]Hearing_Range = 30
Objectives[0]mission_Actors[26]CombatMovement = Offensive
Objectives[0]mission_Actors[26]weapon = Unarmed
Objectives[0]mission_Actors[26]Variation = Random
Objectives[0]mission_Actors[26]Task = 0
Objectives[0]mission_Actors[26]Task_Guard_Range = 5
Objectives[0]mission_Actors[26]Task_Stay_In_Range = True
Objectives[0]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[26]Task_Scenario = NONE
Objectives[0]mission_Actors[26]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[26]NeededForObjectiveSetPlayerActor[0] = 4
Objectives[0]mission_Actors[27]SpawnInVehicle = True
Objectives[0]mission_Actors[27]SeatIndex = 0
Objectives[0]mission_Actors[27]Survive_Number = 0
Objectives[0]mission_Actors[27]Failed_Text = 
Objectives[0]mission_Actors[27]Remove_After = 5
Objectives[0]mission_Actors[27]positionX = 880,5092
Objectives[0]mission_Actors[27]positionY = -3245,709
Objectives[0]mission_Actors[27]positionZ = -98,66348
Objectives[0]mission_Actors[27]Heading = 269,386
Objectives[0]mission_Actors[27]String_Name = s_m_y_blackops_02
Objectives[0]mission_Actors[27]Relationship_Group = Friend
Objectives[0]mission_Actors[27]AddBlip = False
Objectives[0]mission_Actors[27]ShowCone = False
Objectives[0]mission_Actors[27]Invincible = False
Objectives[0]mission_Actors[27]SetHealth = 100
Objectives[0]mission_Actors[27]DieFromHeadShot = True
Objectives[0]mission_Actors[27]CanExitVehicle = True
Objectives[0]mission_Actors[27]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[27]AlwaysFight = True
Objectives[0]mission_Actors[27]Seeing_Range = 30
Objectives[0]mission_Actors[27]Hearing_Range = 30
Objectives[0]mission_Actors[27]CombatMovement = Offensive
Objectives[0]mission_Actors[27]weapon = Unarmed
Objectives[0]mission_Actors[27]Variation = Random
Objectives[0]mission_Actors[27]Task = 0
Objectives[0]mission_Actors[27]Task_Guard_Range = 5
Objectives[0]mission_Actors[27]Task_Stay_In_Range = True
Objectives[0]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[27]Task_Scenario = NONE
Objectives[0]mission_Actors[28]SpawnInVehicle = True
Objectives[0]mission_Actors[28]SeatIndex = 0
Objectives[0]mission_Actors[28]Survive_Number = 0
Objectives[0]mission_Actors[28]Failed_Text = 
Objectives[0]mission_Actors[28]Remove_After = 5
Objectives[0]mission_Actors[28]positionX = 869,4985
Objectives[0]mission_Actors[28]positionY = -3246,65
Objectives[0]mission_Actors[28]positionZ = -98,67177
Objectives[0]mission_Actors[28]Heading = 267,8336
Objectives[0]mission_Actors[28]String_Name = s_m_y_blackops_01
Objectives[0]mission_Actors[28]Relationship_Group = Friend
Objectives[0]mission_Actors[28]AddBlip = False
Objectives[0]mission_Actors[28]ShowCone = False
Objectives[0]mission_Actors[28]Invincible = False
Objectives[0]mission_Actors[28]SetHealth = 100
Objectives[0]mission_Actors[28]DieFromHeadShot = True
Objectives[0]mission_Actors[28]CanExitVehicle = True
Objectives[0]mission_Actors[28]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[28]AlwaysFight = True
Objectives[0]mission_Actors[28]Seeing_Range = 30
Objectives[0]mission_Actors[28]Hearing_Range = 30
Objectives[0]mission_Actors[28]CombatMovement = Offensive
Objectives[0]mission_Actors[28]weapon = Unarmed
Objectives[0]mission_Actors[28]Variation = Random
Objectives[0]mission_Actors[28]Task = 0
Objectives[0]mission_Actors[28]Task_Guard_Range = 5
Objectives[0]mission_Actors[28]Task_Stay_In_Range = True
Objectives[0]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[28]Task_Scenario = NONE
Objectives[0]mission_Actors[29]SpawnInVehicle = True
Objectives[0]mission_Actors[29]SeatIndex = -1
Objectives[0]mission_Actors[29]Survive_Number = 0
Objectives[0]mission_Actors[29]Failed_Text = 
Objectives[0]mission_Actors[29]Remove_After = 5
Objectives[0]mission_Actors[29]positionX = 869,4985
Objectives[0]mission_Actors[29]positionY = -3246,65
Objectives[0]mission_Actors[29]positionZ = -98,67177
Objectives[0]mission_Actors[29]Heading = 267,8336
Objectives[0]mission_Actors[29]String_Name = s_m_y_blackops_01
Objectives[0]mission_Actors[29]Relationship_Group = Friend
Objectives[0]mission_Actors[29]AddBlip = False
Objectives[0]mission_Actors[29]ShowCone = False
Objectives[0]mission_Actors[29]Invincible = False
Objectives[0]mission_Actors[29]SetHealth = 100
Objectives[0]mission_Actors[29]DieFromHeadShot = True
Objectives[0]mission_Actors[29]CanExitVehicle = True
Objectives[0]mission_Actors[29]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[29]AlwaysFight = True
Objectives[0]mission_Actors[29]Seeing_Range = 30
Objectives[0]mission_Actors[29]Hearing_Range = 30
Objectives[0]mission_Actors[29]CombatMovement = Offensive
Objectives[0]mission_Actors[29]weapon = Unarmed
Objectives[0]mission_Actors[29]Variation = Random
Objectives[0]mission_Actors[29]Task = 0
Objectives[0]mission_Actors[29]Task_Guard_Range = 5
Objectives[0]mission_Actors[29]Task_Stay_In_Range = True
Objectives[0]mission_Actors[29]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[29]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[29]Task_Scenario = NONE
Objectives[0]mission_Actors[30]SpawnInVehicle = True
Objectives[0]mission_Actors[30]SeatIndex = 1
Objectives[0]mission_Actors[30]Survive_Number = 0
Objectives[0]mission_Actors[30]Failed_Text = 
Objectives[0]mission_Actors[30]Remove_After = 5
Objectives[0]mission_Actors[30]positionX = 869,4985
Objectives[0]mission_Actors[30]positionY = -3246,65
Objectives[0]mission_Actors[30]positionZ = -98,67177
Objectives[0]mission_Actors[30]Heading = 267,8336
Objectives[0]mission_Actors[30]String_Name = s_m_y_blackops_01
Objectives[0]mission_Actors[30]Relationship_Group = Friend
Objectives[0]mission_Actors[30]AddBlip = False
Objectives[0]mission_Actors[30]ShowCone = False
Objectives[0]mission_Actors[30]Invincible = False
Objectives[0]mission_Actors[30]SetHealth = 100
Objectives[0]mission_Actors[30]DieFromHeadShot = True
Objectives[0]mission_Actors[30]CanExitVehicle = True
Objectives[0]mission_Actors[30]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[30]AlwaysFight = True
Objectives[0]mission_Actors[30]Seeing_Range = 30
Objectives[0]mission_Actors[30]Hearing_Range = 30
Objectives[0]mission_Actors[30]CombatMovement = Offensive
Objectives[0]mission_Actors[30]weapon = Unarmed
Objectives[0]mission_Actors[30]Variation = Random
Objectives[0]mission_Actors[30]Task = 0
Objectives[0]mission_Actors[30]Task_Guard_Range = 5
Objectives[0]mission_Actors[30]Task_Stay_In_Range = True
Objectives[0]mission_Actors[30]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[30]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[30]Task_Scenario = NONE
Objectives[0]mission_Actors[31]SpawnInVehicle = True
Objectives[0]mission_Actors[31]SeatIndex = 2
Objectives[0]mission_Actors[31]Survive_Number = 0
Objectives[0]mission_Actors[31]Failed_Text = 
Objectives[0]mission_Actors[31]Remove_After = 5
Objectives[0]mission_Actors[31]positionX = 869,4985
Objectives[0]mission_Actors[31]positionY = -3246,65
Objectives[0]mission_Actors[31]positionZ = -98,67177
Objectives[0]mission_Actors[31]Heading = 267,8336
Objectives[0]mission_Actors[31]String_Name = s_m_y_blackops_02
Objectives[0]mission_Actors[31]Relationship_Group = Friend
Objectives[0]mission_Actors[31]AddBlip = False
Objectives[0]mission_Actors[31]ShowCone = False
Objectives[0]mission_Actors[31]Invincible = False
Objectives[0]mission_Actors[31]SetHealth = 100
Objectives[0]mission_Actors[31]DieFromHeadShot = True
Objectives[0]mission_Actors[31]CanExitVehicle = True
Objectives[0]mission_Actors[31]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[31]AlwaysFight = True
Objectives[0]mission_Actors[31]Seeing_Range = 30
Objectives[0]mission_Actors[31]Hearing_Range = 30
Objectives[0]mission_Actors[31]CombatMovement = Offensive
Objectives[0]mission_Actors[31]weapon = Unarmed
Objectives[0]mission_Actors[31]Variation = Random
Objectives[0]mission_Actors[31]Task = 0
Objectives[0]mission_Actors[31]Task_Guard_Range = 5
Objectives[0]mission_Actors[31]Task_Stay_In_Range = True
Objectives[0]mission_Actors[31]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[31]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[31]Task_Scenario = NONE
Objectives[0]mission_Actors[32]SpawnInVehicle = True
Objectives[0]mission_Actors[32]SeatIndex = 3
Objectives[0]mission_Actors[32]Survive_Number = 0
Objectives[0]mission_Actors[32]Failed_Text = 
Objectives[0]mission_Actors[32]Remove_After = 5
Objectives[0]mission_Actors[32]positionX = 869,4985
Objectives[0]mission_Actors[32]positionY = -3246,65
Objectives[0]mission_Actors[32]positionZ = -98,67177
Objectives[0]mission_Actors[32]Heading = 267,8336
Objectives[0]mission_Actors[32]String_Name = s_m_y_blackops_02
Objectives[0]mission_Actors[32]Relationship_Group = Friend
Objectives[0]mission_Actors[32]AddBlip = False
Objectives[0]mission_Actors[32]ShowCone = False
Objectives[0]mission_Actors[32]Invincible = False
Objectives[0]mission_Actors[32]SetHealth = 100
Objectives[0]mission_Actors[32]DieFromHeadShot = True
Objectives[0]mission_Actors[32]CanExitVehicle = True
Objectives[0]mission_Actors[32]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[32]AlwaysFight = True
Objectives[0]mission_Actors[32]Seeing_Range = 30
Objectives[0]mission_Actors[32]Hearing_Range = 30
Objectives[0]mission_Actors[32]CombatMovement = Offensive
Objectives[0]mission_Actors[32]weapon = Unarmed
Objectives[0]mission_Actors[32]Variation = Random
Objectives[0]mission_Actors[32]Task = 0
Objectives[0]mission_Actors[32]Task_Guard_Range = 5
Objectives[0]mission_Actors[32]Task_Stay_In_Range = True
Objectives[0]mission_Actors[32]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[32]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[32]Task_Scenario = NONE
Objectives[0]mission_Actors[33]SpawnInVehicle = True
Objectives[0]mission_Actors[33]SeatIndex = 4
Objectives[0]mission_Actors[33]Survive_Number = 0
Objectives[0]mission_Actors[33]Failed_Text = 
Objectives[0]mission_Actors[33]Remove_After = 5
Objectives[0]mission_Actors[33]positionX = 869,4985
Objectives[0]mission_Actors[33]positionY = -3246,65
Objectives[0]mission_Actors[33]positionZ = -98,67177
Objectives[0]mission_Actors[33]Heading = 267,8336
Objectives[0]mission_Actors[33]String_Name = s_m_y_blackops_03
Objectives[0]mission_Actors[33]Relationship_Group = Friend
Objectives[0]mission_Actors[33]AddBlip = False
Objectives[0]mission_Actors[33]ShowCone = False
Objectives[0]mission_Actors[33]Invincible = False
Objectives[0]mission_Actors[33]SetHealth = 100
Objectives[0]mission_Actors[33]DieFromHeadShot = True
Objectives[0]mission_Actors[33]CanExitVehicle = True
Objectives[0]mission_Actors[33]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[33]AlwaysFight = True
Objectives[0]mission_Actors[33]Seeing_Range = 30
Objectives[0]mission_Actors[33]Hearing_Range = 30
Objectives[0]mission_Actors[33]CombatMovement = Offensive
Objectives[0]mission_Actors[33]weapon = Unarmed
Objectives[0]mission_Actors[33]Variation = Random
Objectives[0]mission_Actors[33]Task = 0
Objectives[0]mission_Actors[33]Task_Guard_Range = 5
Objectives[0]mission_Actors[33]Task_Stay_In_Range = True
Objectives[0]mission_Actors[33]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[33]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[33]Task_Scenario = NONE
Objectives[0]mission_Actors[34]SpawnInVehicle = True
Objectives[0]mission_Actors[34]SeatIndex = 5
Objectives[0]mission_Actors[34]Survive_Number = 0
Objectives[0]mission_Actors[34]Failed_Text = 
Objectives[0]mission_Actors[34]Remove_After = 5
Objectives[0]mission_Actors[34]positionX = 869,4985
Objectives[0]mission_Actors[34]positionY = -3246,65
Objectives[0]mission_Actors[34]positionZ = -98,67177
Objectives[0]mission_Actors[34]Heading = 267,8336
Objectives[0]mission_Actors[34]String_Name = s_m_y_blackops_03
Objectives[0]mission_Actors[34]Relationship_Group = Friend
Objectives[0]mission_Actors[34]AddBlip = False
Objectives[0]mission_Actors[34]ShowCone = False
Objectives[0]mission_Actors[34]Invincible = False
Objectives[0]mission_Actors[34]SetHealth = 100
Objectives[0]mission_Actors[34]DieFromHeadShot = True
Objectives[0]mission_Actors[34]CanExitVehicle = True
Objectives[0]mission_Actors[34]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[34]AlwaysFight = True
Objectives[0]mission_Actors[34]Seeing_Range = 30
Objectives[0]mission_Actors[34]Hearing_Range = 30
Objectives[0]mission_Actors[34]CombatMovement = Offensive
Objectives[0]mission_Actors[34]weapon = Unarmed
Objectives[0]mission_Actors[34]Variation = Random
Objectives[0]mission_Actors[34]Task = 0
Objectives[0]mission_Actors[34]Task_Guard_Range = 5
Objectives[0]mission_Actors[34]Task_Stay_In_Range = True
Objectives[0]mission_Actors[34]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[34]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[34]Task_Scenario = NONE
Objectives[0]mission_Actors[35]SpawnInVehicle = True
Objectives[0]mission_Actors[35]SeatIndex = 6
Objectives[0]mission_Actors[35]Survive_Number = 0
Objectives[0]mission_Actors[35]Failed_Text = 
Objectives[0]mission_Actors[35]Remove_After = 5
Objectives[0]mission_Actors[35]positionX = 869,4985
Objectives[0]mission_Actors[35]positionY = -3246,65
Objectives[0]mission_Actors[35]positionZ = -98,67177
Objectives[0]mission_Actors[35]Heading = 267,8336
Objectives[0]mission_Actors[35]String_Name = s_m_y_blackops_02
Objectives[0]mission_Actors[35]Relationship_Group = Friend
Objectives[0]mission_Actors[35]AddBlip = False
Objectives[0]mission_Actors[35]ShowCone = False
Objectives[0]mission_Actors[35]Invincible = False
Objectives[0]mission_Actors[35]SetHealth = 100
Objectives[0]mission_Actors[35]DieFromHeadShot = True
Objectives[0]mission_Actors[35]CanExitVehicle = True
Objectives[0]mission_Actors[35]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[35]AlwaysFight = True
Objectives[0]mission_Actors[35]Seeing_Range = 30
Objectives[0]mission_Actors[35]Hearing_Range = 30
Objectives[0]mission_Actors[35]CombatMovement = Offensive
Objectives[0]mission_Actors[35]weapon = Unarmed
Objectives[0]mission_Actors[35]Variation = Random
Objectives[0]mission_Actors[35]Task = 0
Objectives[0]mission_Actors[35]Task_Guard_Range = 5
Objectives[0]mission_Actors[35]Task_Stay_In_Range = True
Objectives[0]mission_Actors[35]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[35]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[35]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 13
Objectives[0]mission_Vehicles[0]positionX = 887,9701
Objectives[0]mission_Vehicles[0]positionY = -3236,683
Objectives[0]mission_Vehicles[0]positionZ = -98,89769
Objectives[0]mission_Vehicles[0]Heading = 178,4323
Objectives[0]mission_Vehicles[0]Name = Caddie
Objectives[0]mission_Vehicles[0]Model = caddy3
Objectives[0]mission_Vehicles[0]PrimaryColor = WornOliveArmyGreen
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 5
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = 891,2421
Objectives[0]mission_Vehicles[1]positionY = -3236,956
Objectives[0]mission_Vehicles[1]positionZ = -98,89789
Objectives[0]mission_Vehicles[1]Heading = 176,1213
Objectives[0]mission_Vehicles[1]Name = Caddie
Objectives[0]mission_Vehicles[1]Model = caddy3
Objectives[0]mission_Vehicles[1]PrimaryColor = WornOliveArmyGreen
Objectives[0]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 1
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 5
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = 883,7332
Objectives[0]mission_Vehicles[2]positionY = -3185,991
Objectives[0]mission_Vehicles[2]positionZ = -97,4915
Objectives[0]mission_Vehicles[2]Heading = 102,3744
Objectives[0]mission_Vehicles[2]Name = Caddie
Objectives[0]mission_Vehicles[2]Model = caddy3
Objectives[0]mission_Vehicles[2]PrimaryColor = WornOliveArmyGreen
Objectives[0]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 1
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 5
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = 845,675
Objectives[0]mission_Vehicles[3]positionY = -3237,393
Objectives[0]mission_Vehicles[3]positionZ = -98,98119
Objectives[0]mission_Vehicles[3]Heading = 240,3455
Objectives[0]mission_Vehicles[3]Name = Barracks Semi
Objectives[0]mission_Vehicles[3]Model = barracks2
Objectives[0]mission_Vehicles[3]PrimaryColor = WornOliveArmyGreen
Objectives[0]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 1
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 5
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = 833,9306
Objectives[0]mission_Vehicles[4]positionY = -3236,824
Objectives[0]mission_Vehicles[4]positionZ = -96,76704
Objectives[0]mission_Vehicles[4]Heading = 247,1836
Objectives[0]mission_Vehicles[4]Name = Rimorchio esercito
Objectives[0]mission_Vehicles[4]Model = armytrailer2
Objectives[0]mission_Vehicles[4]PrimaryColor = WornOliveArmyGreen
Objectives[0]mission_Vehicles[4]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 1
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 5
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = 838,9118
Objectives[0]mission_Vehicles[5]positionY = -3233,937
Objectives[0]mission_Vehicles[5]positionZ = -96,87883
Objectives[0]mission_Vehicles[5]Heading = 244,2362
Objectives[0]mission_Vehicles[5]Name = Rimorchio esercito
Objectives[0]mission_Vehicles[5]Model = armytrailer
Objectives[0]mission_Vehicles[5]PrimaryColor = WornOliveArmyGreen
Objectives[0]mission_Vehicles[5]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 1
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 5
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = 943,4068
Objectives[0]mission_Vehicles[6]positionY = -3232,234
Objectives[0]mission_Vehicles[6]positionZ = -98,73553
Objectives[0]mission_Vehicles[6]Heading = 37,24281
Objectives[0]mission_Vehicles[6]Name = Dozer
Objectives[0]mission_Vehicles[6]Model = bulldozer
Objectives[0]mission_Vehicles[6]PrimaryColor = WornOliveArmyGreen
Objectives[0]mission_Vehicles[6]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = 1
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 5
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[7]positionX = 918,1213
Objectives[0]mission_Vehicles[7]positionY = -3214,208
Objectives[0]mission_Vehicles[7]positionZ = -98,6986
Objectives[0]mission_Vehicles[7]Heading = 271,9044
Objectives[0]mission_Vehicles[7]Name = Dozer
Objectives[0]mission_Vehicles[7]Model = bulldozer
Objectives[0]mission_Vehicles[7]PrimaryColor = WornOliveArmyGreen
Objectives[0]mission_Vehicles[7]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = 1
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 5
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[8]positionX = 898,2303
Objectives[0]mission_Vehicles[8]positionY = -3219,291
Objectives[0]mission_Vehicles[8]positionZ = -98,76008
Objectives[0]mission_Vehicles[8]Heading = 314,4213
Objectives[0]mission_Vehicles[8]Name = Oppressor Mk II
Objectives[0]mission_Vehicles[8]Model = oppressor2
Objectives[0]mission_Vehicles[8]PrimaryColor = UtilMediumBrown
Objectives[0]mission_Vehicles[8]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = -1
Objectives[0]mission_Vehicles[8]DirtLevel = 0
Objectives[0]mission_Vehicles[8]LockedForPlayer = True
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 5
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[9]positionX = 886,0042
Objectives[0]mission_Vehicles[9]positionY = -3207,983
Objectives[0]mission_Vehicles[9]positionZ = -98,72087
Objectives[0]mission_Vehicles[9]Heading = 127,1772
Objectives[0]mission_Vehicles[9]Name = Oppressor Mk II
Objectives[0]mission_Vehicles[9]Model = oppressor2
Objectives[0]mission_Vehicles[9]PrimaryColor = UtilLightBrown
Objectives[0]mission_Vehicles[9]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[9]HasPearlescent = False
Objectives[0]mission_Vehicles[9]Livery = -1
Objectives[0]mission_Vehicles[9]DirtLevel = 0
Objectives[0]mission_Vehicles[9]LockedForPlayer = True
Objectives[0]mission_Vehicles[9]Locked = False
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincible = False
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 5
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
Objectives[0]mission_Vehicles[10]positionX = 890,8442
Objectives[0]mission_Vehicles[10]positionY = -3211,081
Objectives[0]mission_Vehicles[10]positionZ = -98,72079
Objectives[0]mission_Vehicles[10]Heading = 326,2752
Objectives[0]mission_Vehicles[10]Name = Oppressor Mk II
Objectives[0]mission_Vehicles[10]Model = oppressor2
Objectives[0]mission_Vehicles[10]PrimaryColor = UtilDarkGreen
Objectives[0]mission_Vehicles[10]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[10]HasPearlescent = False
Objectives[0]mission_Vehicles[10]Livery = -1
Objectives[0]mission_Vehicles[10]DirtLevel = 0
Objectives[0]mission_Vehicles[10]LockedForPlayer = True
Objectives[0]mission_Vehicles[10]Locked = False
Objectives[0]mission_Vehicles[10]Alarm = False
Objectives[0]mission_Vehicles[10]HotWired = False
Objectives[0]mission_Vehicles[10]Invincible = False
Objectives[0]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[10]Remove_After = 5
Objectives[0]mission_Vehicles[10]Survive_Number = 0
Objectives[0]mission_Vehicles[10]Failed_Text = 
Objectives[0]mission_Vehicles[11]positionX = 880,5092
Objectives[0]mission_Vehicles[11]positionY = -3245,709
Objectives[0]mission_Vehicles[11]positionZ = -98,66348
Objectives[0]mission_Vehicles[11]Heading = 269,386
Objectives[0]mission_Vehicles[11]Name = Barracks
Objectives[0]mission_Vehicles[11]Model = barracks3
Objectives[0]mission_Vehicles[11]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[11]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[11]HasPearlescent = False
Objectives[0]mission_Vehicles[11]Livery = 0
Objectives[0]mission_Vehicles[11]DirtLevel = 0
Objectives[0]mission_Vehicles[11]LockedForPlayer = False
Objectives[0]mission_Vehicles[11]Locked = False
Objectives[0]mission_Vehicles[11]Alarm = False
Objectives[0]mission_Vehicles[11]HotWired = False
Objectives[0]mission_Vehicles[11]Invincible = False
Objectives[0]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[11]Remove_After = 5
Objectives[0]mission_Vehicles[11]Survive_Number = 0
Objectives[0]mission_Vehicles[11]Failed_Text = 
Objectives[0]mission_Vehicles[11]NeededForActorsCount = 6
Objectives[0]mission_Vehicles[11]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[11]NeededForActorIndex[0] = 25
Objectives[0]mission_Vehicles[11]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[11]NeededForActorObjectiveNumber[1] = 0
Objectives[0]mission_Vehicles[11]NeededForActorIndex[1] = 24
Objectives[0]mission_Vehicles[11]NeededForActorTaskIndex[1] = 1
Objectives[0]mission_Vehicles[11]NeededForActorObjectiveNumber[2] = 0
Objectives[0]mission_Vehicles[11]NeededForActorIndex[2] = 23
Objectives[0]mission_Vehicles[11]NeededForActorTaskIndex[2] = 1
Objectives[0]mission_Vehicles[11]NeededForActorObjectiveNumber[3] = 0
Objectives[0]mission_Vehicles[11]NeededForActorIndex[3] = 22
Objectives[0]mission_Vehicles[11]NeededForActorTaskIndex[3] = 1
Objectives[0]mission_Vehicles[11]NeededForActorObjectiveNumber[4] = 0
Objectives[0]mission_Vehicles[11]NeededForActorIndex[4] = 20
Objectives[0]mission_Vehicles[11]NeededForActorTaskIndex[4] = 1
Objectives[0]mission_Vehicles[11]NeededForActorObjectiveNumber[5] = 0
Objectives[0]mission_Vehicles[11]NeededForActorIndex[5] = 19
Objectives[0]mission_Vehicles[11]NeededForActorTaskIndex[5] = 1
Objectives[0]mission_Vehicles[11]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[11]NeededForVehicleObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[11]NeededForVehicleIndex[0] = 11
Objectives[0]mission_Vehicles[11]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[11]NeededForSetPlayerActorObjectiveNumber[0] = 4
Objectives[0]mission_Vehicles[11]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[12]positionX = 869,4985
Objectives[0]mission_Vehicles[12]positionY = -3246,65
Objectives[0]mission_Vehicles[12]positionZ = -98,67177
Objectives[0]mission_Vehicles[12]Heading = 267,8336
Objectives[0]mission_Vehicles[12]Name = Barracks
Objectives[0]mission_Vehicles[12]Model = barracks3
Objectives[0]mission_Vehicles[12]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[12]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[12]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[12]HasPearlescent = False
Objectives[0]mission_Vehicles[12]Livery = 0
Objectives[0]mission_Vehicles[12]DirtLevel = 0
Objectives[0]mission_Vehicles[12]LockedForPlayer = False
Objectives[0]mission_Vehicles[12]Locked = False
Objectives[0]mission_Vehicles[12]Alarm = False
Objectives[0]mission_Vehicles[12]HotWired = False
Objectives[0]mission_Vehicles[12]Invincible = False
Objectives[0]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[12]Remove_After = 5
Objectives[0]mission_Vehicles[12]Survive_Number = 0
Objectives[0]mission_Vehicles[12]Failed_Text = 
Objectives[0]mission_Vehicles[12]NeededForActorsCount = 2
Objectives[0]mission_Vehicles[12]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[12]NeededForActorIndex[0] = 18
Objectives[0]mission_Vehicles[12]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[12]NeededForActorObjectiveNumber[1] = 0
Objectives[0]mission_Vehicles[12]NeededForActorIndex[1] = 17
Objectives[0]mission_Vehicles[12]NeededForActorTaskIndex[1] = 1
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = 
Objectives[1]Type = Timeout_Objective
Objectives[1]positionX = 890,4836
Objectives[1]positionY = -3202,091
Objectives[1]positionZ = -99,18489
Objectives[1]Timeout_Min = 0
Objectives[1]Timeout_Sec = 1
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Hint_Objective
Objectives[2]Text = 
Objectives[2]positionX = 888,9356
Objectives[2]positionY = -3202,453
Objectives[2]positionZ = -99,07992
Objectives[2]Hint_Time = 5
Objectives[2]Hint_FOV = 40
Objectives[2]Hint_Use_Position = True
Objectives[2]Hint_Use_Player = False
Objectives[2]Hint_Use_Actor = False
Objectives[2]Hint_Use_Vehicle = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 1
Objectives[2]ObjectiveMessages[0]positionX = 874,4871
Objectives[2]ObjectiveMessages[0]positionY = -3196,172
Objectives[2]ObjectiveMessages[0]positionZ = -97,67818
Objectives[2]ObjectiveMessages[0]Message = ~b~Okay guys, soldier Philips has already gone on a mission, your job is to provide him with support and assistance, all clear?
Objectives[2]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[0]Sender = 
Objectives[2]ObjectiveMessages[0]Subject = 
Objectives[2]ObjectiveMessages[0]MessageColor = White
Objectives[2]ObjectiveMessages[0]PlayFromStart = True
Objectives[2]ObjectiveMessages[0]Delay = False
Objectives[2]ObjectiveMessages[0]DelayTime = 0
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[0]TypeSubtitle = True
Objectives[2]ObjectiveMessages[0]TypeTextMesage = False
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[3]Text = 
Objectives[3]FaildText = 
Objectives[3]Type = Enter_Vehicle
Objectives[3]positionX = 882,9537
Objectives[3]positionY = -3245,377
Objectives[3]positionZ = -99,2792
Objectives[3]EnterVehicle_AsPassenger = True
Objectives[3]EnterVehicle_CanExit = True
Objectives[3]EnterVehicle_SetIsWanted = False
Objectives[3]EnterVehicle_SeatIndex = 6
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 1
Objectives[3]ObjectiveMessages[0]positionX = 874,7007
Objectives[3]ObjectiveMessages[0]positionY = -3192,88
Objectives[3]ObjectiveMessages[0]positionZ = -97,63322
Objectives[3]ObjectiveMessages[0]Message = ~b~Well, go!
Objectives[3]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[0]Sender = 
Objectives[3]ObjectiveMessages[0]Subject = 
Objectives[3]ObjectiveMessages[0]MessageColor = White
Objectives[3]ObjectiveMessages[0]PlayFromStart = True
Objectives[3]ObjectiveMessages[0]Delay = False
Objectives[3]ObjectiveMessages[0]DelayTime = 0
Objectives[3]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[0]TypeSubtitle = True
Objectives[3]ObjectiveMessages[0]TypeTextMesage = False
Objectives[3]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[4]Type = Set_Player_Actor_Objective
Objectives[4]Text = 
Objectives[4]positionX = 883,684
Objectives[4]positionY = -3243,122
Objectives[4]positionZ = -99,27107
Objectives[4]SetPlayerActor_Use_Player = False
Objectives[4]SetPlayerActor_Player_Controllable = True
Objectives[4]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[4]SetPlayerActor_Use_Actor = True
Objectives[4]SetPlayerActor_RelationshipGroup_Change = False
Objectives[4]SetPlayerActor_RelationshipGroup = Neutral
Objectives[4]SetPlayerActor_Invincible_Change = False
Objectives[4]SetPlayerActor_Invincible = False
Objectives[4]SetPlayerActor_NewTask = True
Objectives[4]Int_Task = 99
Objectives[4]Task_Repeat = False
Objectives[4]Task_Timeout = False
Objectives[4]Task_Guard_Range = 10
Objectives[4]Task_Stay_In_Range = True
Objectives[4]Task_Wander_Range = 10
Objectives[4]Task_Scenario = NONE
Objectives[4]Task_TalkingAnimation = mic_chatter
Objectives[4]Task_Time = 1
Objectives[4]TaskListCount = 2
Objectives[4]Task_List[0]Type = EnterVehicle
Objectives[4]Task_List[0]PositionX = 882,9739
Objectives[4]Task_List[0]PositionY = -3244,419
Objectives[4]Task_List[0]PositionZ = -98,77598
Objectives[4]Task_List[0]Speed = 1
Objectives[4]Task_List[0]SeatIndex = -1
Objectives[4]Task_List[0]TaskIndex = 0
Objectives[4]Task_List[0]Warp = False
Objectives[4]Task_List[1]Type = Drive
Objectives[4]Task_List[1]PositionX = 896,188
Objectives[4]Task_List[1]PositionY = -3245,941
Objectives[4]Task_List[1]PositionZ = -98,74503
Objectives[4]Task_List[1]Speed = 10
Objectives[4]Task_List[1]StopBeforeVehicles = False
Objectives[4]Task_List[1]StopBeforeActors = False
Objectives[4]Task_List[1]AvoidVehicles = True
Objectives[4]Task_List[1]AvoidEmptyVehicles = False
Objectives[4]Task_List[1]AvoidActors = True
Objectives[4]Task_List[1]AvoidObjects = True
Objectives[4]Task_List[1]StopAtLights = False
Objectives[4]Task_List[1]UseBlinkers = True
Objectives[4]Task_List[1]AllowGoingWrongWay = True
Objectives[4]Task_List[1]Reverse = False
Objectives[4]Task_List[1]TakeShortestPath = True
Objectives[4]Task_List[1]IgnoreRoads = True
Objectives[4]Task_List[1]IgnoreAllPathing = True
Objectives[4]Task_List[1]AvoidHighWays = True
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = 
Objectives[5]Type = Timeout_Objective
Objectives[5]positionX = 894,6527
Objectives[5]positionY = -3250,191
Objectives[5]positionZ = -99,57362
Objectives[5]Timeout_Min = 0
Objectives[5]Timeout_Sec = 3
Objectives[5]mission_ActorsCount = 19
Objectives[5]mission_Actors[0]SpawnInVehicle = True
Objectives[5]mission_Actors[0]SeatIndex = -1
Objectives[5]mission_Actors[0]Survive_Number = 0
Objectives[5]mission_Actors[0]Failed_Text = 
Objectives[5]mission_Actors[0]Remove_After = 0
Objectives[5]mission_Actors[0]positionX = 2092,934
Objectives[5]mission_Actors[0]positionY = 3316,325
Objectives[5]mission_Actors[0]positionZ = 45,01453
Objectives[5]mission_Actors[0]Heading = 123,5208
Objectives[5]mission_Actors[0]String_Name = s_m_y_blackops_02
Objectives[5]mission_Actors[0]Relationship_Group = Friend
Objectives[5]mission_Actors[0]AddBlip = False
Objectives[5]mission_Actors[0]ShowCone = False
Objectives[5]mission_Actors[0]Invincible = True
Objectives[5]mission_Actors[0]SetHealth = 100
Objectives[5]mission_Actors[0]DieFromHeadShot = True
Objectives[5]mission_Actors[0]CanExitVehicle = True
Objectives[5]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[0]AlwaysFight = True
Objectives[5]mission_Actors[0]Seeing_Range = 30
Objectives[5]mission_Actors[0]Hearing_Range = 30
Objectives[5]mission_Actors[0]CombatMovement = Offensive
Objectives[5]mission_Actors[0]weapon = Unarmed
Objectives[5]mission_Actors[0]Variation = Random
Objectives[5]mission_Actors[0]Task = 0
Objectives[5]mission_Actors[0]Task_Guard_Range = 5
Objectives[5]mission_Actors[0]Task_Stay_In_Range = True
Objectives[5]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[0]Task_Scenario = NONE
Objectives[5]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[5]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 9
Objectives[5]mission_Actors[0]NeededForSetPlayerActorTaskCount = 1
Objectives[5]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[0] = 8
Objectives[5]mission_Actors[0]NeededForSetPlayerActorTaskIndex[0] = 2
Objectives[5]mission_Actors[1]SpawnInVehicle = True
Objectives[5]mission_Actors[1]SeatIndex = 0
Objectives[5]mission_Actors[1]Survive_Number = 0
Objectives[5]mission_Actors[1]Failed_Text = 
Objectives[5]mission_Actors[1]Remove_After = 0
Objectives[5]mission_Actors[1]positionX = 2092,934
Objectives[5]mission_Actors[1]positionY = 3316,325
Objectives[5]mission_Actors[1]positionZ = 45,01453
Objectives[5]mission_Actors[1]Heading = 123,5208
Objectives[5]mission_Actors[1]String_Name = s_m_y_blackops_02
Objectives[5]mission_Actors[1]Relationship_Group = Friend
Objectives[5]mission_Actors[1]AddBlip = False
Objectives[5]mission_Actors[1]ShowCone = False
Objectives[5]mission_Actors[1]Invincible = False
Objectives[5]mission_Actors[1]SetHealth = 100
Objectives[5]mission_Actors[1]DieFromHeadShot = True
Objectives[5]mission_Actors[1]CanExitVehicle = True
Objectives[5]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[1]AlwaysFight = True
Objectives[5]mission_Actors[1]Seeing_Range = 30
Objectives[5]mission_Actors[1]Hearing_Range = 30
Objectives[5]mission_Actors[1]CombatMovement = Offensive
Objectives[5]mission_Actors[1]weapon = Unarmed
Objectives[5]mission_Actors[1]Variation = Random
Objectives[5]mission_Actors[1]Task = 0
Objectives[5]mission_Actors[1]Task_Guard_Range = 5
Objectives[5]mission_Actors[1]Task_Stay_In_Range = True
Objectives[5]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[1]Task_Scenario = NONE
Objectives[5]mission_Actors[2]SpawnInVehicle = True
Objectives[5]mission_Actors[2]SeatIndex = 1
Objectives[5]mission_Actors[2]Survive_Number = 0
Objectives[5]mission_Actors[2]Failed_Text = 
Objectives[5]mission_Actors[2]Remove_After = 0
Objectives[5]mission_Actors[2]positionX = 2092,934
Objectives[5]mission_Actors[2]positionY = 3316,325
Objectives[5]mission_Actors[2]positionZ = 45,01453
Objectives[5]mission_Actors[2]Heading = 123,5208
Objectives[5]mission_Actors[2]String_Name = s_m_y_blackops_01
Objectives[5]mission_Actors[2]Relationship_Group = Friend
Objectives[5]mission_Actors[2]AddBlip = False
Objectives[5]mission_Actors[2]ShowCone = False
Objectives[5]mission_Actors[2]Invincible = True
Objectives[5]mission_Actors[2]SetHealth = 100
Objectives[5]mission_Actors[2]DieFromHeadShot = True
Objectives[5]mission_Actors[2]CanExitVehicle = True
Objectives[5]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[2]AlwaysFight = True
Objectives[5]mission_Actors[2]Seeing_Range = 30
Objectives[5]mission_Actors[2]Hearing_Range = 30
Objectives[5]mission_Actors[2]CombatMovement = Offensive
Objectives[5]mission_Actors[2]weapon = Unarmed
Objectives[5]mission_Actors[2]Variation = Random
Objectives[5]mission_Actors[2]Task = 0
Objectives[5]mission_Actors[2]Task_Guard_Range = 5
Objectives[5]mission_Actors[2]Task_Stay_In_Range = True
Objectives[5]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[2]Task_Scenario = NONE
Objectives[5]mission_Actors[3]SpawnInVehicle = True
Objectives[5]mission_Actors[3]SeatIndex = 2
Objectives[5]mission_Actors[3]Survive_Number = 0
Objectives[5]mission_Actors[3]Failed_Text = 
Objectives[5]mission_Actors[3]Remove_After = 0
Objectives[5]mission_Actors[3]positionX = 2092,934
Objectives[5]mission_Actors[3]positionY = 3316,325
Objectives[5]mission_Actors[3]positionZ = 45,01453
Objectives[5]mission_Actors[3]Heading = 123,5208
Objectives[5]mission_Actors[3]String_Name = s_m_y_blackops_01
Objectives[5]mission_Actors[3]Relationship_Group = Friend
Objectives[5]mission_Actors[3]AddBlip = False
Objectives[5]mission_Actors[3]ShowCone = False
Objectives[5]mission_Actors[3]Invincible = False
Objectives[5]mission_Actors[3]SetHealth = 100
Objectives[5]mission_Actors[3]DieFromHeadShot = True
Objectives[5]mission_Actors[3]CanExitVehicle = True
Objectives[5]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[3]AlwaysFight = True
Objectives[5]mission_Actors[3]Seeing_Range = 30
Objectives[5]mission_Actors[3]Hearing_Range = 30
Objectives[5]mission_Actors[3]CombatMovement = Offensive
Objectives[5]mission_Actors[3]weapon = Unarmed
Objectives[5]mission_Actors[3]Variation = Random
Objectives[5]mission_Actors[3]Task = 0
Objectives[5]mission_Actors[3]Task_Guard_Range = 5
Objectives[5]mission_Actors[3]Task_Stay_In_Range = True
Objectives[5]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[3]Task_Scenario = NONE
Objectives[5]mission_Actors[4]SpawnInVehicle = True
Objectives[5]mission_Actors[4]SeatIndex = 3
Objectives[5]mission_Actors[4]Survive_Number = 0
Objectives[5]mission_Actors[4]Failed_Text = 
Objectives[5]mission_Actors[4]Remove_After = 0
Objectives[5]mission_Actors[4]positionX = 2092,934
Objectives[5]mission_Actors[4]positionY = 3316,325
Objectives[5]mission_Actors[4]positionZ = 45,01453
Objectives[5]mission_Actors[4]Heading = 123,5208
Objectives[5]mission_Actors[4]String_Name = s_m_y_blackops_02
Objectives[5]mission_Actors[4]Relationship_Group = Friend
Objectives[5]mission_Actors[4]AddBlip = False
Objectives[5]mission_Actors[4]ShowCone = False
Objectives[5]mission_Actors[4]Invincible = False
Objectives[5]mission_Actors[4]SetHealth = 100
Objectives[5]mission_Actors[4]DieFromHeadShot = True
Objectives[5]mission_Actors[4]CanExitVehicle = True
Objectives[5]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[4]AlwaysFight = True
Objectives[5]mission_Actors[4]Seeing_Range = 30
Objectives[5]mission_Actors[4]Hearing_Range = 30
Objectives[5]mission_Actors[4]CombatMovement = Offensive
Objectives[5]mission_Actors[4]weapon = Unarmed
Objectives[5]mission_Actors[4]Variation = Random
Objectives[5]mission_Actors[4]Task = 0
Objectives[5]mission_Actors[4]Task_Guard_Range = 5
Objectives[5]mission_Actors[4]Task_Stay_In_Range = True
Objectives[5]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[4]Task_Scenario = NONE
Objectives[5]mission_Actors[5]SpawnInVehicle = True
Objectives[5]mission_Actors[5]SeatIndex = 4
Objectives[5]mission_Actors[5]Survive_Number = 0
Objectives[5]mission_Actors[5]Failed_Text = 
Objectives[5]mission_Actors[5]Remove_After = 0
Objectives[5]mission_Actors[5]positionX = 2092,934
Objectives[5]mission_Actors[5]positionY = 3316,325
Objectives[5]mission_Actors[5]positionZ = 45,01453
Objectives[5]mission_Actors[5]Heading = 123,5208
Objectives[5]mission_Actors[5]String_Name = s_m_y_blackops_03
Objectives[5]mission_Actors[5]Relationship_Group = Friend
Objectives[5]mission_Actors[5]AddBlip = False
Objectives[5]mission_Actors[5]ShowCone = False
Objectives[5]mission_Actors[5]Invincible = False
Objectives[5]mission_Actors[5]SetHealth = 100
Objectives[5]mission_Actors[5]DieFromHeadShot = True
Objectives[5]mission_Actors[5]CanExitVehicle = True
Objectives[5]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[5]AlwaysFight = True
Objectives[5]mission_Actors[5]Seeing_Range = 30
Objectives[5]mission_Actors[5]Hearing_Range = 30
Objectives[5]mission_Actors[5]CombatMovement = Offensive
Objectives[5]mission_Actors[5]weapon = Unarmed
Objectives[5]mission_Actors[5]Variation = Random
Objectives[5]mission_Actors[5]Task = 0
Objectives[5]mission_Actors[5]Task_Guard_Range = 5
Objectives[5]mission_Actors[5]Task_Stay_In_Range = True
Objectives[5]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[5]Task_Scenario = NONE
Objectives[5]mission_Actors[6]SpawnInVehicle = True
Objectives[5]mission_Actors[6]SeatIndex = 5
Objectives[5]mission_Actors[6]Survive_Number = 0
Objectives[5]mission_Actors[6]Failed_Text = 
Objectives[5]mission_Actors[6]Remove_After = 0
Objectives[5]mission_Actors[6]positionX = 2092,934
Objectives[5]mission_Actors[6]positionY = 3316,325
Objectives[5]mission_Actors[6]positionZ = 45,01453
Objectives[5]mission_Actors[6]Heading = 123,5208
Objectives[5]mission_Actors[6]String_Name = s_m_y_blackops_02
Objectives[5]mission_Actors[6]Relationship_Group = Friend
Objectives[5]mission_Actors[6]AddBlip = False
Objectives[5]mission_Actors[6]ShowCone = False
Objectives[5]mission_Actors[6]Invincible = False
Objectives[5]mission_Actors[6]SetHealth = 100
Objectives[5]mission_Actors[6]DieFromHeadShot = True
Objectives[5]mission_Actors[6]CanExitVehicle = True
Objectives[5]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[6]AlwaysFight = True
Objectives[5]mission_Actors[6]Seeing_Range = 30
Objectives[5]mission_Actors[6]Hearing_Range = 30
Objectives[5]mission_Actors[6]CombatMovement = Offensive
Objectives[5]mission_Actors[6]weapon = Unarmed
Objectives[5]mission_Actors[6]Variation = Random
Objectives[5]mission_Actors[6]Task = 0
Objectives[5]mission_Actors[6]Task_Guard_Range = 5
Objectives[5]mission_Actors[6]Task_Stay_In_Range = True
Objectives[5]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[6]Task_Scenario = NONE
Objectives[5]mission_Actors[7]SpawnInVehicle = True
Objectives[5]mission_Actors[7]SeatIndex = 7
Objectives[5]mission_Actors[7]Survive_Number = 0
Objectives[5]mission_Actors[7]Failed_Text = 
Objectives[5]mission_Actors[7]Remove_After = 0
Objectives[5]mission_Actors[7]positionX = 2092,934
Objectives[5]mission_Actors[7]positionY = 3316,325
Objectives[5]mission_Actors[7]positionZ = 45,01453
Objectives[5]mission_Actors[7]Heading = 123,5208
Objectives[5]mission_Actors[7]String_Name = s_m_y_blackops_02
Objectives[5]mission_Actors[7]Relationship_Group = Friend
Objectives[5]mission_Actors[7]AddBlip = False
Objectives[5]mission_Actors[7]ShowCone = False
Objectives[5]mission_Actors[7]Invincible = False
Objectives[5]mission_Actors[7]SetHealth = 100
Objectives[5]mission_Actors[7]DieFromHeadShot = True
Objectives[5]mission_Actors[7]CanExitVehicle = True
Objectives[5]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[7]AlwaysFight = True
Objectives[5]mission_Actors[7]Seeing_Range = 30
Objectives[5]mission_Actors[7]Hearing_Range = 30
Objectives[5]mission_Actors[7]CombatMovement = Offensive
Objectives[5]mission_Actors[7]weapon = Unarmed
Objectives[5]mission_Actors[7]Variation = Random
Objectives[5]mission_Actors[7]Task = 0
Objectives[5]mission_Actors[7]Task_Guard_Range = 5
Objectives[5]mission_Actors[7]Task_Stay_In_Range = True
Objectives[5]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[7]Task_Scenario = NONE
Objectives[5]mission_Actors[8]SpawnInVehicle = True
Objectives[5]mission_Actors[8]SeatIndex = 8
Objectives[5]mission_Actors[8]Survive_Number = 0
Objectives[5]mission_Actors[8]Failed_Text = 
Objectives[5]mission_Actors[8]Remove_After = 0
Objectives[5]mission_Actors[8]positionX = 2092,934
Objectives[5]mission_Actors[8]positionY = 3316,325
Objectives[5]mission_Actors[8]positionZ = 45,01453
Objectives[5]mission_Actors[8]Heading = 123,5208
Objectives[5]mission_Actors[8]String_Name = s_m_y_blackops_03
Objectives[5]mission_Actors[8]Relationship_Group = Friend
Objectives[5]mission_Actors[8]AddBlip = False
Objectives[5]mission_Actors[8]ShowCone = False
Objectives[5]mission_Actors[8]Invincible = False
Objectives[5]mission_Actors[8]SetHealth = 100
Objectives[5]mission_Actors[8]DieFromHeadShot = True
Objectives[5]mission_Actors[8]CanExitVehicle = True
Objectives[5]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[8]AlwaysFight = True
Objectives[5]mission_Actors[8]Seeing_Range = 30
Objectives[5]mission_Actors[8]Hearing_Range = 30
Objectives[5]mission_Actors[8]CombatMovement = Offensive
Objectives[5]mission_Actors[8]weapon = Unarmed
Objectives[5]mission_Actors[8]Variation = Random
Objectives[5]mission_Actors[8]Task = 0
Objectives[5]mission_Actors[8]Task_Guard_Range = 5
Objectives[5]mission_Actors[8]Task_Stay_In_Range = True
Objectives[5]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[8]Task_Scenario = NONE
Objectives[5]mission_Actors[9]SpawnInVehicle = True
Objectives[5]mission_Actors[9]SeatIndex = 8
Objectives[5]mission_Actors[9]Survive_Number = 0
Objectives[5]mission_Actors[9]Failed_Text = 
Objectives[5]mission_Actors[9]Remove_After = 0
Objectives[5]mission_Actors[9]positionX = 2105,486
Objectives[5]mission_Actors[9]positionY = 3323,821
Objectives[5]mission_Actors[9]positionZ = 44,98251
Objectives[5]mission_Actors[9]Heading = 124,8989
Objectives[5]mission_Actors[9]String_Name = s_m_y_blackops_03
Objectives[5]mission_Actors[9]Relationship_Group = Friend
Objectives[5]mission_Actors[9]AddBlip = False
Objectives[5]mission_Actors[9]ShowCone = False
Objectives[5]mission_Actors[9]Invincible = False
Objectives[5]mission_Actors[9]SetHealth = 100
Objectives[5]mission_Actors[9]DieFromHeadShot = True
Objectives[5]mission_Actors[9]CanExitVehicle = True
Objectives[5]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[9]AlwaysFight = True
Objectives[5]mission_Actors[9]Seeing_Range = 30
Objectives[5]mission_Actors[9]Hearing_Range = 30
Objectives[5]mission_Actors[9]CombatMovement = Offensive
Objectives[5]mission_Actors[9]weapon = Unarmed
Objectives[5]mission_Actors[9]Variation = Random
Objectives[5]mission_Actors[9]Task = 0
Objectives[5]mission_Actors[9]Task_Guard_Range = 5
Objectives[5]mission_Actors[9]Task_Stay_In_Range = True
Objectives[5]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[9]Task_Scenario = NONE
Objectives[5]mission_Actors[10]SpawnInVehicle = True
Objectives[5]mission_Actors[10]SeatIndex = 7
Objectives[5]mission_Actors[10]Survive_Number = 0
Objectives[5]mission_Actors[10]Failed_Text = 
Objectives[5]mission_Actors[10]Remove_After = 0
Objectives[5]mission_Actors[10]positionX = 2105,486
Objectives[5]mission_Actors[10]positionY = 3323,821
Objectives[5]mission_Actors[10]positionZ = 44,98251
Objectives[5]mission_Actors[10]Heading = 124,8989
Objectives[5]mission_Actors[10]String_Name = s_m_y_blackops_02
Objectives[5]mission_Actors[10]Relationship_Group = Friend
Objectives[5]mission_Actors[10]AddBlip = False
Objectives[5]mission_Actors[10]ShowCone = False
Objectives[5]mission_Actors[10]Invincible = False
Objectives[5]mission_Actors[10]SetHealth = 100
Objectives[5]mission_Actors[10]DieFromHeadShot = True
Objectives[5]mission_Actors[10]CanExitVehicle = True
Objectives[5]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[10]AlwaysFight = True
Objectives[5]mission_Actors[10]Seeing_Range = 30
Objectives[5]mission_Actors[10]Hearing_Range = 30
Objectives[5]mission_Actors[10]CombatMovement = Offensive
Objectives[5]mission_Actors[10]weapon = Unarmed
Objectives[5]mission_Actors[10]Variation = Random
Objectives[5]mission_Actors[10]Task = 0
Objectives[5]mission_Actors[10]Task_Guard_Range = 5
Objectives[5]mission_Actors[10]Task_Stay_In_Range = True
Objectives[5]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[10]Task_Scenario = NONE
Objectives[5]mission_Actors[11]SpawnInVehicle = True
Objectives[5]mission_Actors[11]SeatIndex = 6
Objectives[5]mission_Actors[11]Survive_Number = 0
Objectives[5]mission_Actors[11]Failed_Text = 
Objectives[5]mission_Actors[11]Remove_After = 0
Objectives[5]mission_Actors[11]positionX = 2105,486
Objectives[5]mission_Actors[11]positionY = 3323,821
Objectives[5]mission_Actors[11]positionZ = 44,98251
Objectives[5]mission_Actors[11]Heading = 124,8989
Objectives[5]mission_Actors[11]String_Name = s_m_y_blackops_01
Objectives[5]mission_Actors[11]Relationship_Group = Friend
Objectives[5]mission_Actors[11]AddBlip = False
Objectives[5]mission_Actors[11]ShowCone = False
Objectives[5]mission_Actors[11]Invincible = False
Objectives[5]mission_Actors[11]SetHealth = 100
Objectives[5]mission_Actors[11]DieFromHeadShot = True
Objectives[5]mission_Actors[11]CanExitVehicle = True
Objectives[5]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[11]AlwaysFight = True
Objectives[5]mission_Actors[11]Seeing_Range = 30
Objectives[5]mission_Actors[11]Hearing_Range = 30
Objectives[5]mission_Actors[11]CombatMovement = Offensive
Objectives[5]mission_Actors[11]weapon = Unarmed
Objectives[5]mission_Actors[11]Variation = Random
Objectives[5]mission_Actors[11]Task = 0
Objectives[5]mission_Actors[11]Task_Guard_Range = 5
Objectives[5]mission_Actors[11]Task_Stay_In_Range = True
Objectives[5]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[11]Task_Scenario = NONE
Objectives[5]mission_Actors[12]SpawnInVehicle = True
Objectives[5]mission_Actors[12]SeatIndex = 5
Objectives[5]mission_Actors[12]Survive_Number = 0
Objectives[5]mission_Actors[12]Failed_Text = 
Objectives[5]mission_Actors[12]Remove_After = 0
Objectives[5]mission_Actors[12]positionX = 2105,486
Objectives[5]mission_Actors[12]positionY = 3323,821
Objectives[5]mission_Actors[12]positionZ = 44,98251
Objectives[5]mission_Actors[12]Heading = 124,8989
Objectives[5]mission_Actors[12]String_Name = s_m_y_blackops_02
Objectives[5]mission_Actors[12]Relationship_Group = Friend
Objectives[5]mission_Actors[12]AddBlip = False
Objectives[5]mission_Actors[12]ShowCone = False
Objectives[5]mission_Actors[12]Invincible = False
Objectives[5]mission_Actors[12]SetHealth = 100
Objectives[5]mission_Actors[12]DieFromHeadShot = True
Objectives[5]mission_Actors[12]CanExitVehicle = True
Objectives[5]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[12]AlwaysFight = True
Objectives[5]mission_Actors[12]Seeing_Range = 30
Objectives[5]mission_Actors[12]Hearing_Range = 30
Objectives[5]mission_Actors[12]CombatMovement = Offensive
Objectives[5]mission_Actors[12]weapon = Unarmed
Objectives[5]mission_Actors[12]Variation = Random
Objectives[5]mission_Actors[12]Task = 0
Objectives[5]mission_Actors[12]Task_Guard_Range = 5
Objectives[5]mission_Actors[12]Task_Stay_In_Range = True
Objectives[5]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[12]Task_Scenario = NONE
Objectives[5]mission_Actors[13]SpawnInVehicle = True
Objectives[5]mission_Actors[13]SeatIndex = 4
Objectives[5]mission_Actors[13]Survive_Number = 0
Objectives[5]mission_Actors[13]Failed_Text = 
Objectives[5]mission_Actors[13]Remove_After = 0
Objectives[5]mission_Actors[13]positionX = 2105,486
Objectives[5]mission_Actors[13]positionY = 3323,821
Objectives[5]mission_Actors[13]positionZ = 44,98251
Objectives[5]mission_Actors[13]Heading = 124,8989
Objectives[5]mission_Actors[13]String_Name = s_m_y_blackops_02
Objectives[5]mission_Actors[13]Relationship_Group = Friend
Objectives[5]mission_Actors[13]AddBlip = False
Objectives[5]mission_Actors[13]ShowCone = False
Objectives[5]mission_Actors[13]Invincible = False
Objectives[5]mission_Actors[13]SetHealth = 100
Objectives[5]mission_Actors[13]DieFromHeadShot = True
Objectives[5]mission_Actors[13]CanExitVehicle = True
Objectives[5]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[13]AlwaysFight = True
Objectives[5]mission_Actors[13]Seeing_Range = 30
Objectives[5]mission_Actors[13]Hearing_Range = 30
Objectives[5]mission_Actors[13]CombatMovement = Offensive
Objectives[5]mission_Actors[13]weapon = Unarmed
Objectives[5]mission_Actors[13]Variation = Random
Objectives[5]mission_Actors[13]Task = 0
Objectives[5]mission_Actors[13]Task_Guard_Range = 5
Objectives[5]mission_Actors[13]Task_Stay_In_Range = True
Objectives[5]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[13]Task_Scenario = NONE
Objectives[5]mission_Actors[14]SpawnInVehicle = True
Objectives[5]mission_Actors[14]SeatIndex = 3
Objectives[5]mission_Actors[14]Survive_Number = 0
Objectives[5]mission_Actors[14]Failed_Text = 
Objectives[5]mission_Actors[14]Remove_After = 0
Objectives[5]mission_Actors[14]positionX = 2105,486
Objectives[5]mission_Actors[14]positionY = 3323,821
Objectives[5]mission_Actors[14]positionZ = 44,98251
Objectives[5]mission_Actors[14]Heading = 124,8989
Objectives[5]mission_Actors[14]String_Name = s_m_y_blackops_03
Objectives[5]mission_Actors[14]Relationship_Group = Friend
Objectives[5]mission_Actors[14]AddBlip = False
Objectives[5]mission_Actors[14]ShowCone = False
Objectives[5]mission_Actors[14]Invincible = False
Objectives[5]mission_Actors[14]SetHealth = 100
Objectives[5]mission_Actors[14]DieFromHeadShot = True
Objectives[5]mission_Actors[14]CanExitVehicle = True
Objectives[5]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[14]AlwaysFight = True
Objectives[5]mission_Actors[14]Seeing_Range = 30
Objectives[5]mission_Actors[14]Hearing_Range = 30
Objectives[5]mission_Actors[14]CombatMovement = Offensive
Objectives[5]mission_Actors[14]weapon = Unarmed
Objectives[5]mission_Actors[14]Variation = Random
Objectives[5]mission_Actors[14]Task = 0
Objectives[5]mission_Actors[14]Task_Guard_Range = 5
Objectives[5]mission_Actors[14]Task_Stay_In_Range = True
Objectives[5]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[14]Task_Scenario = NONE
Objectives[5]mission_Actors[15]SpawnInVehicle = True
Objectives[5]mission_Actors[15]SeatIndex = 2
Objectives[5]mission_Actors[15]Survive_Number = 0
Objectives[5]mission_Actors[15]Failed_Text = 
Objectives[5]mission_Actors[15]Remove_After = 0
Objectives[5]mission_Actors[15]positionX = 2105,486
Objectives[5]mission_Actors[15]positionY = 3323,821
Objectives[5]mission_Actors[15]positionZ = 44,98251
Objectives[5]mission_Actors[15]Heading = 124,8989
Objectives[5]mission_Actors[15]String_Name = s_m_y_blackops_03
Objectives[5]mission_Actors[15]Relationship_Group = Friend
Objectives[5]mission_Actors[15]AddBlip = False
Objectives[5]mission_Actors[15]ShowCone = False
Objectives[5]mission_Actors[15]Invincible = False
Objectives[5]mission_Actors[15]SetHealth = 100
Objectives[5]mission_Actors[15]DieFromHeadShot = True
Objectives[5]mission_Actors[15]CanExitVehicle = True
Objectives[5]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[15]AlwaysFight = True
Objectives[5]mission_Actors[15]Seeing_Range = 30
Objectives[5]mission_Actors[15]Hearing_Range = 30
Objectives[5]mission_Actors[15]CombatMovement = Offensive
Objectives[5]mission_Actors[15]weapon = Unarmed
Objectives[5]mission_Actors[15]Variation = Random
Objectives[5]mission_Actors[15]Task = 0
Objectives[5]mission_Actors[15]Task_Guard_Range = 5
Objectives[5]mission_Actors[15]Task_Stay_In_Range = True
Objectives[5]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[15]Task_Scenario = NONE
Objectives[5]mission_Actors[16]SpawnInVehicle = True
Objectives[5]mission_Actors[16]SeatIndex = 1
Objectives[5]mission_Actors[16]Survive_Number = 0
Objectives[5]mission_Actors[16]Failed_Text = 
Objectives[5]mission_Actors[16]Remove_After = 0
Objectives[5]mission_Actors[16]positionX = 2105,486
Objectives[5]mission_Actors[16]positionY = 3323,821
Objectives[5]mission_Actors[16]positionZ = 44,98251
Objectives[5]mission_Actors[16]Heading = 124,8989
Objectives[5]mission_Actors[16]String_Name = s_m_y_blackops_02
Objectives[5]mission_Actors[16]Relationship_Group = Friend
Objectives[5]mission_Actors[16]AddBlip = False
Objectives[5]mission_Actors[16]ShowCone = False
Objectives[5]mission_Actors[16]Invincible = False
Objectives[5]mission_Actors[16]SetHealth = 100
Objectives[5]mission_Actors[16]DieFromHeadShot = True
Objectives[5]mission_Actors[16]CanExitVehicle = True
Objectives[5]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[16]AlwaysFight = True
Objectives[5]mission_Actors[16]Seeing_Range = 30
Objectives[5]mission_Actors[16]Hearing_Range = 30
Objectives[5]mission_Actors[16]CombatMovement = Offensive
Objectives[5]mission_Actors[16]weapon = Unarmed
Objectives[5]mission_Actors[16]Variation = Random
Objectives[5]mission_Actors[16]Task = 0
Objectives[5]mission_Actors[16]Task_Guard_Range = 5
Objectives[5]mission_Actors[16]Task_Stay_In_Range = True
Objectives[5]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[16]Task_Scenario = NONE
Objectives[5]mission_Actors[17]SpawnInVehicle = True
Objectives[5]mission_Actors[17]SeatIndex = 0
Objectives[5]mission_Actors[17]Survive_Number = 0
Objectives[5]mission_Actors[17]Failed_Text = 
Objectives[5]mission_Actors[17]Remove_After = 0
Objectives[5]mission_Actors[17]positionX = 2105,486
Objectives[5]mission_Actors[17]positionY = 3323,821
Objectives[5]mission_Actors[17]positionZ = 44,98251
Objectives[5]mission_Actors[17]Heading = 124,8989
Objectives[5]mission_Actors[17]String_Name = s_m_y_blackops_02
Objectives[5]mission_Actors[17]Relationship_Group = Friend
Objectives[5]mission_Actors[17]AddBlip = False
Objectives[5]mission_Actors[17]ShowCone = False
Objectives[5]mission_Actors[17]Invincible = False
Objectives[5]mission_Actors[17]SetHealth = 100
Objectives[5]mission_Actors[17]DieFromHeadShot = True
Objectives[5]mission_Actors[17]CanExitVehicle = True
Objectives[5]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[17]AlwaysFight = True
Objectives[5]mission_Actors[17]Seeing_Range = 30
Objectives[5]mission_Actors[17]Hearing_Range = 30
Objectives[5]mission_Actors[17]CombatMovement = Offensive
Objectives[5]mission_Actors[17]weapon = Unarmed
Objectives[5]mission_Actors[17]Variation = Random
Objectives[5]mission_Actors[17]Task = 0
Objectives[5]mission_Actors[17]Task_Guard_Range = 5
Objectives[5]mission_Actors[17]Task_Stay_In_Range = True
Objectives[5]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[17]Task_Scenario = NONE
Objectives[5]mission_Actors[18]SpawnInVehicle = True
Objectives[5]mission_Actors[18]SeatIndex = -1
Objectives[5]mission_Actors[18]Survive_Number = 0
Objectives[5]mission_Actors[18]Failed_Text = 
Objectives[5]mission_Actors[18]Remove_After = 0
Objectives[5]mission_Actors[18]positionX = 2105,486
Objectives[5]mission_Actors[18]positionY = 3323,821
Objectives[5]mission_Actors[18]positionZ = 44,98251
Objectives[5]mission_Actors[18]Heading = 124,8989
Objectives[5]mission_Actors[18]String_Name = s_m_y_blackops_02
Objectives[5]mission_Actors[18]Relationship_Group = Friend
Objectives[5]mission_Actors[18]AddBlip = False
Objectives[5]mission_Actors[18]ShowCone = False
Objectives[5]mission_Actors[18]Invincible = True
Objectives[5]mission_Actors[18]SetHealth = 100
Objectives[5]mission_Actors[18]DieFromHeadShot = True
Objectives[5]mission_Actors[18]CanExitVehicle = True
Objectives[5]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[18]AlwaysFight = True
Objectives[5]mission_Actors[18]Seeing_Range = 30
Objectives[5]mission_Actors[18]Hearing_Range = 30
Objectives[5]mission_Actors[18]CombatMovement = Offensive
Objectives[5]mission_Actors[18]weapon = Unarmed
Objectives[5]mission_Actors[18]Variation = Random
Objectives[5]mission_Actors[18]Task = 0
Objectives[5]mission_Actors[18]Task_Guard_Range = 5
Objectives[5]mission_Actors[18]Task_Stay_In_Range = True
Objectives[5]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[18]Task_Scenario = NONE
Objectives[5]mission_Actors[18]NeededForObjectiveSetPlayerActorCount = 1
Objectives[5]mission_Actors[18]NeededForObjectiveSetPlayerActor[0] = 8
Objectives[5]mission_Vehicles = 4
Objectives[5]mission_Vehicles[0]positionX = 2105,486
Objectives[5]mission_Vehicles[0]positionY = 3323,821
Objectives[5]mission_Vehicles[0]positionZ = 44,98251
Objectives[5]mission_Vehicles[0]Heading = 124,8989
Objectives[5]mission_Vehicles[0]Name = Barracks
Objectives[5]mission_Vehicles[0]Model = barracks3
Objectives[5]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[5]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[5]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[0]HasPearlescent = False
Objectives[5]mission_Vehicles[0]Livery = 0
Objectives[5]mission_Vehicles[0]DirtLevel = 0
Objectives[5]mission_Vehicles[0]LockedForPlayer = False
Objectives[5]mission_Vehicles[0]Locked = False
Objectives[5]mission_Vehicles[0]Alarm = False
Objectives[5]mission_Vehicles[0]HotWired = False
Objectives[5]mission_Vehicles[0]Invincible = True
Objectives[5]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[0]Remove_After = 0
Objectives[5]mission_Vehicles[0]Survive_Number = 0
Objectives[5]mission_Vehicles[0]Failed_Text = 
Objectives[5]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[5]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 8
Objectives[5]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[5]mission_Vehicles[1]positionX = 2092,934
Objectives[5]mission_Vehicles[1]positionY = 3316,325
Objectives[5]mission_Vehicles[1]positionZ = 45,01453
Objectives[5]mission_Vehicles[1]Heading = 123,5208
Objectives[5]mission_Vehicles[1]Name = Barracks
Objectives[5]mission_Vehicles[1]Model = barracks3
Objectives[5]mission_Vehicles[1]PrimaryColor = PureWhite
Objectives[5]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[5]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[1]HasPearlescent = False
Objectives[5]mission_Vehicles[1]Livery = 0
Objectives[5]mission_Vehicles[1]DirtLevel = 0
Objectives[5]mission_Vehicles[1]LockedForPlayer = False
Objectives[5]mission_Vehicles[1]Locked = False
Objectives[5]mission_Vehicles[1]Alarm = False
Objectives[5]mission_Vehicles[1]HotWired = False
Objectives[5]mission_Vehicles[1]Invincible = True
Objectives[5]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[1]Remove_After = 0
Objectives[5]mission_Vehicles[1]Survive_Number = 0
Objectives[5]mission_Vehicles[1]Failed_Text = 
Objectives[5]mission_Vehicles[1]NeededForSetPlayerActorCount = 2
Objectives[5]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 7
Objectives[5]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[5]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[1] = 9
Objectives[5]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[1] = 1
Objectives[5]mission_Vehicles[2]positionX = 2179,572
Objectives[5]mission_Vehicles[2]positionY = 3901,54
Objectives[5]mission_Vehicles[2]positionZ = 29,19165
Objectives[5]mission_Vehicles[2]Heading = 3,934631
Objectives[5]mission_Vehicles[2]Name = APC
Objectives[5]mission_Vehicles[2]Model = apc
Objectives[5]mission_Vehicles[2]PrimaryColor = UtilShadowSilver
Objectives[5]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[5]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[2]HasPearlescent = False
Objectives[5]mission_Vehicles[2]Livery = -1
Objectives[5]mission_Vehicles[2]DirtLevel = 0
Objectives[5]mission_Vehicles[2]LockedForPlayer = False
Objectives[5]mission_Vehicles[2]Locked = False
Objectives[5]mission_Vehicles[2]Alarm = False
Objectives[5]mission_Vehicles[2]HotWired = False
Objectives[5]mission_Vehicles[2]Invincible = True
Objectives[5]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[2]Remove_After = 0
Objectives[5]mission_Vehicles[2]Survive_Number = 0
Objectives[5]mission_Vehicles[2]Failed_Text = 
Objectives[5]mission_Vehicles[3]positionX = 2075,805
Objectives[5]mission_Vehicles[3]positionY = 3319,673
Objectives[5]mission_Vehicles[3]positionZ = 46,89227
Objectives[5]mission_Vehicles[3]Heading = 305,5184
Objectives[5]mission_Vehicles[3]Name = FH-1 Hunter
Objectives[5]mission_Vehicles[3]Model = hunter
Objectives[5]mission_Vehicles[3]PrimaryColor = WornGreen
Objectives[5]mission_Vehicles[3]SecondaryColor = ModshopBlack1
Objectives[5]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[3]HasPearlescent = False
Objectives[5]mission_Vehicles[3]Livery = -1
Objectives[5]mission_Vehicles[3]DirtLevel = 0
Objectives[5]mission_Vehicles[3]LockedForPlayer = False
Objectives[5]mission_Vehicles[3]Locked = False
Objectives[5]mission_Vehicles[3]Alarm = False
Objectives[5]mission_Vehicles[3]HotWired = False
Objectives[5]mission_Vehicles[3]Invincible = True
Objectives[5]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[3]Remove_After = 0
Objectives[5]mission_Vehicles[3]Survive_Number = 0
Objectives[5]mission_Vehicles[3]Failed_Text = 
Objectives[5]mission_Vehicles[3]NeededForActorsCount = 2
Objectives[5]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 7
Objectives[5]mission_Vehicles[3]NeededForActorIndex[0] = 0
Objectives[5]mission_Vehicles[3]NeededForActorTaskIndex[0] = 1
Objectives[5]mission_Vehicles[3]NeededForActorObjectiveNumber[1] = 7
Objectives[5]mission_Vehicles[3]NeededForActorIndex[1] = 1
Objectives[5]mission_Vehicles[3]NeededForActorTaskIndex[1] = 1
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Teleport_Objective
Objectives[6]Text = 
Objectives[6]positionX = 2093,192
Objectives[6]positionY = 3321,116
Objectives[6]positionZ = 44,33757
Objectives[6]ObjectiveRotation = 159,3018
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Set_Player_Actor_Objective
Objectives[7]Text = 
Objectives[7]positionX = 2091,297
Objectives[7]positionY = 3323,739
Objectives[7]positionZ = 44,23274
Objectives[7]SetPlayerActor_Use_Player = True
Objectives[7]SetPlayerActor_Player_Controllable = True
Objectives[7]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[7]SetPlayerActor_Use_Actor = False
Objectives[7]SetPlayerActor_RelationshipGroup_Change = False
Objectives[7]SetPlayerActor_RelationshipGroup = Neutral
Objectives[7]SetPlayerActor_Invincible_Change = False
Objectives[7]SetPlayerActor_Invincible = False
Objectives[7]SetPlayerActor_NewTask = True
Objectives[7]Int_Task = 99
Objectives[7]Task_Repeat = False
Objectives[7]Task_Timeout = False
Objectives[7]Task_Guard_Range = 10
Objectives[7]Task_Stay_In_Range = True
Objectives[7]Task_Wander_Range = 10
Objectives[7]Task_Scenario = NONE
Objectives[7]Task_TalkingAnimation = mic_chatter
Objectives[7]Task_Time = 1
Objectives[7]TaskListCount = 1
Objectives[7]Task_List[0]Type = EnterVehicle
Objectives[7]Task_List[0]PositionX = 2093,255
Objectives[7]Task_List[0]PositionY = 3320,045
Objectives[7]Task_List[0]PositionZ = 44,88025
Objectives[7]Task_List[0]Speed = 1
Objectives[7]Task_List[0]SeatIndex = 6
Objectives[7]Task_List[0]TaskIndex = 0
Objectives[7]Task_List[0]Warp = True
Objectives[7]mission_ActorsCount = 2
Objectives[7]mission_Actors[0]Survive_Number = 0
Objectives[7]mission_Actors[0]Failed_Text = 
Objectives[7]mission_Actors[0]Remove_After = 0
Objectives[7]mission_Actors[0]positionX = 2083,731
Objectives[7]mission_Actors[0]positionY = 3321,741
Objectives[7]mission_Actors[0]positionZ = 45,46898
Objectives[7]mission_Actors[0]Heading = 84,99997
Objectives[7]mission_Actors[0]String_Name = s_m_y_marine_01
Objectives[7]mission_Actors[0]Relationship_Group = Friend
Objectives[7]mission_Actors[0]AddBlip = False
Objectives[7]mission_Actors[0]ShowCone = False
Objectives[7]mission_Actors[0]Invincible = True
Objectives[7]mission_Actors[0]SetHealth = 100
Objectives[7]mission_Actors[0]DieFromHeadShot = True
Objectives[7]mission_Actors[0]CanExitVehicle = True
Objectives[7]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[0]AlwaysFight = True
Objectives[7]mission_Actors[0]Seeing_Range = 30
Objectives[7]mission_Actors[0]Hearing_Range = 30
Objectives[7]mission_Actors[0]CombatMovement = Offensive
Objectives[7]mission_Actors[0]weapon = Unarmed
Objectives[7]mission_Actors[0]Variation = Random
Objectives[7]mission_Actors[0]Task = 99
Objectives[7]mission_Actors[0]Task_Guard_Range = 5
Objectives[7]mission_Actors[0]Task_Stay_In_Range = True
Objectives[7]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[0]Task_Scenario = NONE
Objectives[7]mission_Actors[0]Task_List_Count = 3
Objectives[7]mission_Actors[0]Task_Repeat = False
Objectives[7]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[7]mission_Actors[0]Task_List[0]PositionX = 2107,898
Objectives[7]mission_Actors[0]Task_List[0]PositionY = 3329,734
Objectives[7]mission_Actors[0]Task_List[0]PositionZ = 44,84699
Objectives[7]mission_Actors[0]Task_List[0]Block = True
Objectives[7]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[7]mission_Actors[0]Task_List[1]PositionX = 2079,135
Objectives[7]mission_Actors[0]Task_List[1]PositionY = 3322,193
Objectives[7]mission_Actors[0]Task_List[1]PositionZ = 44,97978
Objectives[7]mission_Actors[0]Task_List[1]Speed = 1
Objectives[7]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[7]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[7]mission_Actors[0]Task_List[2]Type = VehicleHeliTask
Objectives[7]mission_Actors[0]Task_List[2]PositionX = 2079,135
Objectives[7]mission_Actors[0]Task_List[2]PositionY = 3322,198
Objectives[7]mission_Actors[0]Task_List[2]PositionZ = 44,97956
Objectives[7]mission_Actors[0]Task_List[2]speed = 100
Objectives[7]mission_Actors[0]Task_List[2]Hight = 100
Objectives[7]mission_Actors[0]Task_List[2]FollowPlayer = True
Objectives[7]mission_Actors[0]Task_List[2]AttackPlayer = False
Objectives[7]mission_Actors[0]Task_List[2]Land = False
Objectives[7]mission_Actors[1]Survive_Number = 0
Objectives[7]mission_Actors[1]Failed_Text = 
Objectives[7]mission_Actors[1]Remove_After = 0
Objectives[7]mission_Actors[1]positionX = 2082,12
Objectives[7]mission_Actors[1]positionY = 3321,205
Objectives[7]mission_Actors[1]positionZ = 45,50943
Objectives[7]mission_Actors[1]Heading = 39,99998
Objectives[7]mission_Actors[1]String_Name = s_m_m_marine_02
Objectives[7]mission_Actors[1]Relationship_Group = Friend
Objectives[7]mission_Actors[1]AddBlip = False
Objectives[7]mission_Actors[1]ShowCone = False
Objectives[7]mission_Actors[1]Invincible = True
Objectives[7]mission_Actors[1]SetHealth = 100
Objectives[7]mission_Actors[1]DieFromHeadShot = True
Objectives[7]mission_Actors[1]CanExitVehicle = True
Objectives[7]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[1]AlwaysFight = True
Objectives[7]mission_Actors[1]Seeing_Range = 30
Objectives[7]mission_Actors[1]Hearing_Range = 30
Objectives[7]mission_Actors[1]CombatMovement = Offensive
Objectives[7]mission_Actors[1]weapon = Unarmed
Objectives[7]mission_Actors[1]Variation = Default
Objectives[7]mission_Actors[1]Task = 99
Objectives[7]mission_Actors[1]Task_Guard_Range = 5
Objectives[7]mission_Actors[1]Task_Stay_In_Range = True
Objectives[7]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[1]Task_Scenario = NONE
Objectives[7]mission_Actors[1]Task_List_Count = 2
Objectives[7]mission_Actors[1]Task_Repeat = False
Objectives[7]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[7]mission_Actors[1]Task_List[0]PositionX = 2108,549
Objectives[7]mission_Actors[1]Task_List[0]PositionY = 3331,116
Objectives[7]mission_Actors[1]Task_List[0]PositionZ = 44,89603
Objectives[7]mission_Actors[1]Task_List[0]Block = True
Objectives[7]mission_Actors[1]Task_List[1]Type = EnterVehicle
Objectives[7]mission_Actors[1]Task_List[1]PositionX = 2080,142
Objectives[7]mission_Actors[1]Task_List[1]PositionY = 3321,947
Objectives[7]mission_Actors[1]Task_List[1]PositionZ = 44,9825
Objectives[7]mission_Actors[1]Task_List[1]Speed = 1
Objectives[7]mission_Actors[1]Task_List[1]SeatIndex = 0
Objectives[7]mission_Actors[1]Task_List[1]TaskIndex = 1
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Set_Player_Actor_Objective
Objectives[8]Text = 
Objectives[8]positionX = 2103,857
Objectives[8]positionY = 3316,115
Objectives[8]positionZ = 44,40454
Objectives[8]SetPlayerActor_Use_Player = False
Objectives[8]SetPlayerActor_Player_Controllable = True
Objectives[8]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[8]SetPlayerActor_Use_Actor = True
Objectives[8]SetPlayerActor_RelationshipGroup_Change = False
Objectives[8]SetPlayerActor_RelationshipGroup = Neutral
Objectives[8]SetPlayerActor_Invincible_Change = False
Objectives[8]SetPlayerActor_Invincible = False
Objectives[8]SetPlayerActor_NewTask = True
Objectives[8]Int_Task = 99
Objectives[8]Task_Repeat = False
Objectives[8]Task_Timeout = False
Objectives[8]Task_Guard_Range = 10
Objectives[8]Task_Stay_In_Range = True
Objectives[8]Task_Wander_Range = 10
Objectives[8]Task_Scenario = NONE
Objectives[8]Task_TalkingAnimation = mic_chatter
Objectives[8]Task_Time = 1
Objectives[8]TaskListCount = 3
Objectives[8]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[8]Task_List[0]positionX = 2089,426
Objectives[8]Task_List[0]positionY = 3302,904
Objectives[8]Task_List[0]positionZ = 45,84829
Objectives[8]Task_List[0]Block = True
Objectives[8]Task_List[1]Type = EnterVehicle
Objectives[8]Task_List[1]PositionX = 2103,43
Objectives[8]Task_List[1]PositionY = 3319,342
Objectives[8]Task_List[1]PositionZ = 44,87617
Objectives[8]Task_List[1]Speed = 1
Objectives[8]Task_List[1]SeatIndex = -1
Objectives[8]Task_List[1]TaskIndex = 1
Objectives[8]Task_List[1]Warp = True
Objectives[8]Task_List[2]Type = VehicleFollowActor
Objectives[8]Task_List[2]positionX = 2091,435
Objectives[8]Task_List[2]positionY = 3315,803
Objectives[8]Task_List[2]positionZ = 44,92052
Objectives[8]Task_List[2]minDistance = 15
Objectives[8]Task_List[2]TaskIndex = 2
Objectives[8]Task_List[2]Speed = 100
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Set_Player_Actor_Objective
Objectives[9]Text = 
Objectives[9]positionX = 2092,168
Objectives[9]positionY = 3312,303
Objectives[9]positionZ = 44,52328
Objectives[9]SetPlayerActor_Use_Player = False
Objectives[9]SetPlayerActor_Player_Controllable = True
Objectives[9]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[9]SetPlayerActor_Use_Actor = True
Objectives[9]SetPlayerActor_RelationshipGroup_Change = False
Objectives[9]SetPlayerActor_RelationshipGroup = Neutral
Objectives[9]SetPlayerActor_Invincible_Change = False
Objectives[9]SetPlayerActor_Invincible = False
Objectives[9]SetPlayerActor_NewTask = True
Objectives[9]Int_Task = 99
Objectives[9]Task_Repeat = False
Objectives[9]Task_Timeout = False
Objectives[9]Task_Guard_Range = 10
Objectives[9]Task_Stay_In_Range = True
Objectives[9]Task_Wander_Range = 10
Objectives[9]Task_Scenario = NONE
Objectives[9]Task_TalkingAnimation = mic_chatter
Objectives[9]Task_Time = 1
Objectives[9]TaskListCount = 4
Objectives[9]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[9]Task_List[0]positionX = 2089,426
Objectives[9]Task_List[0]positionY = 3302,904
Objectives[9]Task_List[0]positionZ = 45,84829
Objectives[9]Task_List[0]Block = True
Objectives[9]Task_List[1]Type = EnterVehicle
Objectives[9]Task_List[1]PositionX = 2089,033
Objectives[9]Task_List[1]PositionY = 3314,734
Objectives[9]Task_List[1]PositionZ = 44,99947
Objectives[9]Task_List[1]Speed = 1
Objectives[9]Task_List[1]SeatIndex = -1
Objectives[9]Task_List[1]TaskIndex = 1
Objectives[9]Task_List[1]Warp = True
Objectives[9]Task_List[2]Type = Drive
Objectives[9]Task_List[2]PositionX = 2095,136
Objectives[9]Task_List[2]PositionY = 3864,781
Objectives[9]Task_List[2]PositionZ = 32,69515
Objectives[9]Task_List[2]Speed = 40
Objectives[9]Task_List[2]StopBeforeVehicles = False
Objectives[9]Task_List[2]StopBeforeActors = False
Objectives[9]Task_List[2]AvoidVehicles = True
Objectives[9]Task_List[2]AvoidEmptyVehicles = True
Objectives[9]Task_List[2]AvoidActors = True
Objectives[9]Task_List[2]AvoidObjects = True
Objectives[9]Task_List[2]StopAtLights = False
Objectives[9]Task_List[2]UseBlinkers = True
Objectives[9]Task_List[2]AllowGoingWrongWay = True
Objectives[9]Task_List[2]Reverse = False
Objectives[9]Task_List[2]TakeShortestPath = False
Objectives[9]Task_List[2]IgnoreRoads = False
Objectives[9]Task_List[2]IgnoreAllPathing = False
Objectives[9]Task_List[2]AvoidHighWays = False
Objectives[9]Task_List[3]Type = Drive
Objectives[9]Task_List[3]PositionX = 2143,903
Objectives[9]Task_List[3]PositionY = 3893,176
Objectives[9]Task_List[3]PositionZ = 32,69066
Objectives[9]Task_List[3]Speed = 10
Objectives[9]Task_List[3]StopBeforeVehicles = False
Objectives[9]Task_List[3]StopBeforeActors = False
Objectives[9]Task_List[3]AvoidVehicles = True
Objectives[9]Task_List[3]AvoidEmptyVehicles = True
Objectives[9]Task_List[3]AvoidActors = True
Objectives[9]Task_List[3]AvoidObjects = True
Objectives[9]Task_List[3]StopAtLights = False
Objectives[9]Task_List[3]UseBlinkers = True
Objectives[9]Task_List[3]AllowGoingWrongWay = True
Objectives[9]Task_List[3]Reverse = False
Objectives[9]Task_List[3]TakeShortestPath = False
Objectives[9]Task_List[3]IgnoreRoads = False
Objectives[9]Task_List[3]IgnoreAllPathing = False
Objectives[9]Task_List[3]AvoidHighWays = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = 
Objectives[10]Type = Leave_Area
Objectives[10]positionX = 2083,166
Objectives[10]positionY = 3299,394
Objectives[10]positionZ = 44,80263
Objectives[10]Leave_Area_Distance = 200
Objectives[10]Leave_Area_Use_Objective_Position = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Cutscenes_Objective
Objectives[11]Text = 
Objectives[11]positionX = 2088,141
Objectives[11]positionY = 3305,642
Objectives[11]positionZ = 45,05154
Objectives[11]Cutscenes_Time = 8
Objectives[11]Cutscenes_Trans_Time = 10
Objectives[11]Cutscenes_FOV = 60
Objectives[11]Cutscenes_Shake = Hand
Objectives[11]Cutscenes_Amplitude = 0
Objectives[11]Cutscenes_FadeOut = False
Objectives[11]Cutscenes_FadeIn = False
Objectives[11]Cutscenes_End = False
Objectives[11]Cutscenes_Point_At_Position = False
Objectives[11]Cutscenes_Point_At_Player = False
Objectives[11]Cutscenes_Point_At_Actor = False
Objectives[11]Cutscenes_Point_At_Vehicle = False
Objectives[11]Cutscenes_Follow_Player = True
Objectives[11]Cutscenes_Follow_Actor = False
Objectives[11]Cutscenes_Follow_Vehicle = False
Objectives[11]Cutscenes_Follow_Distancee = 3
Objectives[11]Cutscenes_Follow_Hieght = 0,8
Objectives[11]Cutscenes_Follow_Angle = 280
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 5
Objectives[11]ObjectiveMessages[0]positionX = 2426,973
Objectives[11]ObjectiveMessages[0]positionY = 446,8786
Objectives[11]ObjectiveMessages[0]positionZ = 140,8501
Objectives[11]ObjectiveMessages[0]Message = ~g~So guys, have any of you already gone on a support mission to soldier Philips?
Objectives[11]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[0]Sender = 
Objectives[11]ObjectiveMessages[0]Subject = 
Objectives[11]ObjectiveMessages[0]MessageColor = White
Objectives[11]ObjectiveMessages[0]PlayFromStart = True
Objectives[11]ObjectiveMessages[0]Delay = False
Objectives[11]ObjectiveMessages[0]DelayTime = 0
Objectives[11]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[0]TypeSubtitle = True
Objectives[11]ObjectiveMessages[0]TypeTextMesage = False
Objectives[11]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[1]positionX = 2430,333
Objectives[11]ObjectiveMessages[1]positionY = 448,0664
Objectives[11]ObjectiveMessages[1]positionZ = 136,9594
Objectives[11]ObjectiveMessages[1]Message = ~r~It is your first time?
Objectives[11]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[1]Sender = 
Objectives[11]ObjectiveMessages[1]Subject = 
Objectives[11]ObjectiveMessages[1]MessageColor = White
Objectives[11]ObjectiveMessages[1]PlayFromStart = False
Objectives[11]ObjectiveMessages[1]Delay = True
Objectives[11]ObjectiveMessages[1]DelayTime = 5
Objectives[11]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[1]TypeSubtitle = True
Objectives[11]ObjectiveMessages[1]TypeTextMesage = False
Objectives[11]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[2]positionX = 2436,723
Objectives[11]ObjectiveMessages[2]positionY = 448,3689
Objectives[11]ObjectiveMessages[2]positionZ = 132,0696
Objectives[11]ObjectiveMessages[2]Message = ~y~Oh man... it will be a shocking experience.
Objectives[11]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[2]Sender = 
Objectives[11]ObjectiveMessages[2]Subject = 
Objectives[11]ObjectiveMessages[2]MessageColor = White
Objectives[11]ObjectiveMessages[2]PlayFromStart = False
Objectives[11]ObjectiveMessages[2]Delay = True
Objectives[11]ObjectiveMessages[2]DelayTime = 8
Objectives[11]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[2]TypeSubtitle = True
Objectives[11]ObjectiveMessages[2]TypeTextMesage = False
Objectives[11]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[3]positionX = 2443,766
Objectives[11]ObjectiveMessages[3]positionY = 450,4695
Objectives[11]ObjectiveMessages[3]positionZ = 127,2164
Objectives[11]ObjectiveMessages[3]Message = ~g~But... it's all true what is said about him?
Objectives[11]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[3]Sender = 
Objectives[11]ObjectiveMessages[3]Subject = 
Objectives[11]ObjectiveMessages[3]MessageColor = White
Objectives[11]ObjectiveMessages[3]PlayFromStart = False
Objectives[11]ObjectiveMessages[3]Delay = True
Objectives[11]ObjectiveMessages[3]DelayTime = 12
Objectives[11]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[3]TypeSubtitle = True
Objectives[11]ObjectiveMessages[3]TypeTextMesage = False
Objectives[11]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[4]positionX = 2451,372
Objectives[11]ObjectiveMessages[4]positionY = 459,192
Objectives[11]ObjectiveMessages[4]positionZ = 126,8346
Objectives[11]ObjectiveMessages[4]Message = ~p~Oh yes, all true.
Objectives[11]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[4]Sender = 
Objectives[11]ObjectiveMessages[4]Subject = 
Objectives[11]ObjectiveMessages[4]MessageColor = White
Objectives[11]ObjectiveMessages[4]PlayFromStart = False
Objectives[11]ObjectiveMessages[4]Delay = True
Objectives[11]ObjectiveMessages[4]DelayTime = 16
Objectives[11]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[4]TypeSubtitle = True
Objectives[11]ObjectiveMessages[4]TypeTextMesage = False
Objectives[11]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[12]Type = Cutscenes_Objective
Objectives[12]Text = 
Objectives[12]positionX = 2098,623
Objectives[12]positionY = 3314,445
Objectives[12]positionZ = 44,33875
Objectives[12]Cutscenes_Time = 8
Objectives[12]Cutscenes_Trans_Time = 15
Objectives[12]Cutscenes_FOV = 60
Objectives[12]Cutscenes_Shake = Hand
Objectives[12]Cutscenes_Amplitude = 0
Objectives[12]Cutscenes_FadeOut = False
Objectives[12]Cutscenes_FadeIn = False
Objectives[12]Cutscenes_End = False
Objectives[12]Cutscenes_Point_At_Position = False
Objectives[12]Cutscenes_Point_At_Player = False
Objectives[12]Cutscenes_Point_At_Actor = False
Objectives[12]Cutscenes_Point_At_Vehicle = False
Objectives[12]Cutscenes_Follow_Player = True
Objectives[12]Cutscenes_Follow_Actor = False
Objectives[12]Cutscenes_Follow_Vehicle = False
Objectives[12]Cutscenes_Follow_Distancee = 3
Objectives[12]Cutscenes_Follow_Hieght = 0,9
Objectives[12]Cutscenes_Follow_Angle = 60
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 5
Objectives[12]ObjectiveMessages[0]positionX = 2463,671
Objectives[12]ObjectiveMessages[0]positionY = 471,1442
Objectives[12]ObjectiveMessages[0]positionZ = 122,6286
Objectives[12]ObjectiveMessages[0]Message = ~b~Dude, if it's your first time don't try to be a hero, just try to stay alive.
Objectives[12]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[0]Sender = 
Objectives[12]ObjectiveMessages[0]Subject = 
Objectives[12]ObjectiveMessages[0]MessageColor = White
Objectives[12]ObjectiveMessages[0]PlayFromStart = True
Objectives[12]ObjectiveMessages[0]Delay = False
Objectives[12]ObjectiveMessages[0]DelayTime = 0
Objectives[12]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[0]TypeSubtitle = True
Objectives[12]ObjectiveMessages[0]TypeTextMesage = False
Objectives[12]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[1]positionX = 2468,784
Objectives[12]ObjectiveMessages[1]positionY = 479,088
Objectives[12]ObjectiveMessages[1]positionZ = 120,5991
Objectives[12]ObjectiveMessages[1]Message = ~r~Yeah... execute orders, do your job, and get out...
Objectives[12]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[1]Sender = 
Objectives[12]ObjectiveMessages[1]Subject = 
Objectives[12]ObjectiveMessages[1]MessageColor = White
Objectives[12]ObjectiveMessages[1]PlayFromStart = False
Objectives[12]ObjectiveMessages[1]Delay = True
Objectives[12]ObjectiveMessages[1]DelayTime = 5
Objectives[12]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[1]TypeSubtitle = True
Objectives[12]ObjectiveMessages[1]TypeTextMesage = False
Objectives[12]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[2]positionX = 2473,033
Objectives[12]ObjectiveMessages[2]positionY = 484,3309
Objectives[12]ObjectiveMessages[2]positionZ = 117,4965
Objectives[12]ObjectiveMessages[2]Message = ~p~And if soldier Philips call you, run.
Objectives[12]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[2]Sender = 
Objectives[12]ObjectiveMessages[2]Subject = 
Objectives[12]ObjectiveMessages[2]MessageColor = White
Objectives[12]ObjectiveMessages[2]PlayFromStart = False
Objectives[12]ObjectiveMessages[2]Delay = True
Objectives[12]ObjectiveMessages[2]DelayTime = 10
Objectives[12]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[2]TypeSubtitle = True
Objectives[12]ObjectiveMessages[2]TypeTextMesage = False
Objectives[12]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[3]positionX = 2476,87
Objectives[12]ObjectiveMessages[3]positionY = 489,0763
Objectives[12]ObjectiveMessages[3]positionZ = 114,3945
Objectives[12]ObjectiveMessages[3]Message = ~g~Shit, I can't wait to meet him.
Objectives[12]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[3]Sender = 
Objectives[12]ObjectiveMessages[3]Subject = 
Objectives[12]ObjectiveMessages[3]MessageColor = White
Objectives[12]ObjectiveMessages[3]PlayFromStart = False
Objectives[12]ObjectiveMessages[3]Delay = True
Objectives[12]ObjectiveMessages[3]DelayTime = 14
Objectives[12]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[3]TypeSubtitle = True
Objectives[12]ObjectiveMessages[3]TypeTextMesage = False
Objectives[12]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[4]positionX = 2480,943
Objectives[12]ObjectiveMessages[4]positionY = 494,1234
Objectives[12]ObjectiveMessages[4]positionZ = 112,6018
Objectives[12]ObjectiveMessages[4]Message = ~y~Don't think about meeting him, think about surviving.
Objectives[12]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[4]Sender = 
Objectives[12]ObjectiveMessages[4]Subject = 
Objectives[12]ObjectiveMessages[4]MessageColor = White
Objectives[12]ObjectiveMessages[4]PlayFromStart = False
Objectives[12]ObjectiveMessages[4]Delay = True
Objectives[12]ObjectiveMessages[4]DelayTime = 17
Objectives[12]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[4]TypeSubtitle = True
Objectives[12]ObjectiveMessages[4]TypeTextMesage = False
Objectives[12]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[13]Type = Cutscenes_Objective
Objectives[13]Text = 
Objectives[13]positionX = 2101,995
Objectives[13]positionY = 3308,034
Objectives[13]positionZ = 44,58898
Objectives[13]Cutscenes_Time = 0
Objectives[13]Cutscenes_Trans_Time = 0
Objectives[13]Cutscenes_FOV = 30
Objectives[13]Cutscenes_Shake = Hand
Objectives[13]Cutscenes_Amplitude = 0
Objectives[13]Cutscenes_FadeOut = False
Objectives[13]Cutscenes_FadeIn = False
Objectives[13]Cutscenes_End = True
Objectives[13]Cutscenes_Point_At_Position = False
Objectives[13]Cutscenes_Point_At_Player = False
Objectives[13]Cutscenes_Point_At_Actor = False
Objectives[13]Cutscenes_Point_At_Vehicle = False
Objectives[13]Cutscenes_Follow_Player = False
Objectives[13]Cutscenes_Follow_Actor = False
Objectives[13]Cutscenes_Follow_Vehicle = False
Objectives[13]Cutscenes_Follow_Distancee = 10
Objectives[13]Cutscenes_Follow_Hieght = 1
Objectives[13]Cutscenes_Follow_Angle = 0
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[14]Type = Timeout_Objective
Objectives[14]positionX = 2016,101
Objectives[14]positionY = 3801,91
Objectives[14]positionZ = 31,28887
Objectives[14]Timeout_Min = 0
Objectives[14]Timeout_Sec = 10
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[15]Type = Timeout_Objective
Objectives[15]positionX = 2013,506
Objectives[15]positionY = 3803,327
Objectives[15]positionZ = 31,27641
Objectives[15]Timeout_Min = 0
Objectives[15]Timeout_Sec = 10
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[16]Type = Timeout_Objective
Objectives[16]positionX = 2012,893
Objectives[16]positionY = 3806,219
Objectives[16]positionZ = 31,28493
Objectives[16]Timeout_Min = 0
Objectives[16]Timeout_Sec = 10
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

